"In this patch we focused mainly on fixes and server stability, not on new features. You can expect new features further down the road." # Server "Our public test server helped us gain some valuable insight into several server issues and we're confident that we fixed the worst of those." * All server ports are now configurable via command line * Improved server stability * Added an option to enable/disable VAC authentication * /players command prints the number of players and separates them with commas * Added a /status command that prints out some information about the server's current status * Server sectors are saved one by one now, this might take longer but will use up less memory * Added a text field for passing additional arguments to dedicated server * Renamed --name parameter to --galaxy-name and added a --server-name parameter (for later use in the server browser) # Balancing "Integrity fields now work more the way they were intended to in the first place. And we made some QoL improvements, hyperspace blockers have a range of 20km now and you won't get shot down in your start sector when just starting out." * Integrity field blocks only increase durability and no longer make blocks invincible. Blocks inside integrity fields can now take 10 times as much damage before they explode. This does NOT change the ship's overall HP or damage taken, it only makes the blocks harder to destroy. * Hyperspace blockers now have a range of 20km * Increased max distance to ships in order to trade with them to 200m (You don't have to be super close to other ships that longer) * AI ships prefer attacking armed ships as long as you didn't attack them (Less getting shot down in start sector while building) # Scripting API * Added stop(), save() and hasAdminPrivileges(player) functions to script server API # Misc * Added more logging * Some problematic characters are now forbidden in ship names * Achievements are disabled in creative mode * Removed "Previous Target" control binding option, previous target can be selected by holding Ctrl while pressing "Next Target" * Hyperspace recharge bar turns red when blocked * Added hints for bad brake thrust * Added hints for hyperspace blocking * Added some loading screen tips related to drift * Updated "Buy Turrets" and "Buy Upgrades" to "Buy/Sell Turrets" etc. # Bugfixes "Thanks to everybody for taking the time for reporting those issues, you guys are awesome!" * [UBR] Fixed several server stalling issues and crashes * [UBR] Fixed MouseSteering being unselectable in controls * [UBR] Fixed a bug in insurance where players were damaged by enemies but didn't get payouts * [UBR] Fixed "invalid name" error in game settings window * [UBR] Fixed an exploit that would allow building of insanely large blocks for free * [UBR] "Apply Plan" now correctly applies the plan to the built craft, not the flown craft * [UBR] Fixed ScriptConsole appearing whenever ' was pressed * [UBR] Fixed blur shader failing to compile on low-end graphics devices # Known issues "We know about these issues and we're working hard on fixing them, but they simply didn't make it into this patch." * Several achievements don't unlock * Slow allied ships * Client crashes when loading a galaxy after previously working fine * Impaired server performance for higher player counts * Turrets twitching * Auto turret orders s resetting on sector change # Planned Features "Apart from fixing the above issues, we've got several other features planned for the immediate future, to give you an outlook on what's going to come next." * Player Groups (see players from the same group on the map and in sectors) * Safe Sectors where players can build, fly and log out in peace * Compression of server data, both when sending (making loading screens shorter) and saving to disk * Safety in loading screen * A teleport command to move players to different sectors * Flight vectors * No-Flight-Support mode * Regeneration of broken docks * Console interface for windows dedicated servers * Respawn sector changing * Server browser "For the not-so-immediate future we have our next big update planned: The Alliances update! This will, in addition to groups, allow players to form an alliance, that counts as its own faction and that has its own resources and ships. Alliances will basically be what guilds or clans are in other games. We're also planning to host official servers for you to play on, so you can look forward to that as well!"