This time the patch took us a little longer - we had some trouble pinning down the bug that would randomly (and I mean, randomly) teleport asteroids and stations through the sector, resulting in them intersecting, which would in turn deteriorate performance a lot. But we fixed it, and if nothing else comes up, then this patch and the Alliances update will most likely make it onto the stable branch very soon! # Gameplay * Added auto-pay crew for alliances * Alliances have the same initial relations as their founder # UI * Galaxy map territory is now updated in colors of the currently flown ship (alliance or player ship) * Beta branch warning is now only shown once in main menu after starting the game ** The warning will still show up every session, but only once per session # Misc * Improved german localization * Improved performance of sector generator * Added comment explaining how namespace comment works # Scripting UI * Added a Physics component for manipulating physics of an entity # Bugfixes "As always, user bug reports are marked with [UBR]. Thanks again to everybody reporting bugs and helping us improve the game!" * [UBR] Fixed stations and asteroids teleporting through the sector * [UBR] Fixed stations and asteroids getting stuck into each other forever and destroying performance * [UBR] Fixed unnecessary warnings when converting databases to new format * [UBR] Fixed an issue in faction database when starting the game in a directory linked via symbolic links * [UBR] Fixed faction war side decision triggering wrongly when repairing ships of one side * [UBR] Fixed wrong tooltip description for repair beams * [UBR] Fixed incorrect spelling of zinc * [UBR] Fixed a crash in trading overview upgrade * [UBR] Fixed a crash in diplomacy tab when sorting or filtering * [UBR] Fixed a few issues with tutorial when creative mode is active * Fixed ships sometimes not moving when strafing * Fixed scrapyard not working correctly with alliances