# Fighter Rework * Fighters can now be produced in the hangar ** Assembly blocks provide a production capacity per second (details see below) ** Fighters require a certain production effort to be produced ** A fighter with a required production effort of 20000 takes 100 seconds on a ship with a production capacity of 200 per second ** A fighter will always take at least 60 seconds to be produced * Fighters can be assigned as a blueprint to a squad for production ** This will destroy the fighter and enable production for the squad * Fighter production costs materials * Fighter pilots have a high chance of ejecting into space when their fighter is destoyed (95%+) ** Higher level fighter pilots have a higher chance of ejecting (and thus survival) ** Ejected pilots can be collected like loot * Added a new Assembly Block that speeds up the production of fighters ** Higher material assembly blocks provide more production capacity ** Higher level assembly blocks enable more simultaneous productions of fighters ** But: For 2 simultaneous productions at least 2 assembly blocks are required (and so on) ** Maximum number of simultaneous productions is 5 * Fighters now dodge shots whenever they would be hit ** Every fighter has 3 dodges per minute and 1 for every professionality level of their pilot ** When a fighter dodges, it becomes invulnerable to shots for 1 second ** When all dodges are used up, fighters have a 30% chance (+10% per pilot level, max 50%) of dodging shots ** Fighters do sick loops and barrel rolls when they dodge a shot # Fighter Factory * You can now design your own fighters at a fighter factory * Combine a plan with 200 or less blocks (WIP, we might change that number later on) with a turret to get a fighter * Fighters will deal 30% of the damage that the turret dealt and take over all other stats of the turret (except for independent targeting) * Fighter stats can be assigned with + and - buttons * The amount of points available for the fighter depends on the rarity of the turret that was used * Depending on the used material, fighters will get boosts in several areas * Fighter Factories will spawn in newly generated sectors # Gameplay * Hangar now shows the amount of deployed fighters * No more fighters can be added to a squad if the squad is full and deployed * Added sounds for debris effects from last update * Fighters can now be transferred between ships * AI controlled ships only deploy fighters that match the target (miners for asteroids, etc.) # Balancing "Before, fighters were very easy to destroy, so we let them deal as much damage as normal turrets. Now, since fighters are a lot harder to kill and a lot easier to obtain (and maintain!) we think their damage should be reduced." * Reduced firepower of combat fighters by 70% * Reduced mining DPS of fighters by 50% * Reduced prices of force turrets * Turret factory spawns more often # Server "These are some of the first PvP configuration options that we want to offer server administrators. More will follow over time." * Added a configurable maximum limit of deployed fighters per player/alliance and sector # Scripting API * Entity can now also be created with strings that contain uuids * Added a custom SelectionItem that can be used in UI selections * Added an interface to FighterAI component to access current target, squad, orders and mothership of a fighter * Added an interface to FighterController component to access squad orders * Added a FighterOrders enum * Added a WeaponCategory enum # Bugfixes "As usual, bug reports that were submitted by users are marked with [UBR]. Thank you for reporting and keep it up, everyone!" * Fixed a rare crash when some entities get deleted * Fixed a crash/hang in delivery mission * [UBR] Factions that are at war with players and that would attack anyways will no longer scan for stolen cargo * [UBR] Factions that are at war with each other send less traders into enemy territory * [UBR] Fixed cargo UI showing cargo with an amount of zero * [UBR] Fixed insurance paying when station founders are transformed into a station * [UBR] Fixed a few turret duping issues * [UBR] Added missing RCON config to server.ini * [UBR] Added missing script background threads config to server.ini * [UBR] Fixed quick spinning of ship after loading screen * [UBR] Fixed loading screen hanging after pressing space * [UBR] Fixed Xsotan AI inaggressive in some cases * [UBR] Fixed hangar shields not being scaled when scaling whole ship in building mode * [UBR] Fixed crew transfer gui showing wrong numbers after transferring crew * [UBR] Fixed Habitat, Casino and Biotope missing from trading overview * [UBR] Changed screenshot filenames to the same format as Steam * [UBR] Fixed fighters flying away instead of staying with the mothership when circling or defending