# Fighter Rework * Fighters can now be produced in the hangar ** Assembly blocks provide a production capacity per second (details see below) ** Fighters require a certain production effort to be produced ** A fighter with a required production effort of 20000 takes 100 seconds on a ship with a production capacity of 200 per second ** A fighter will always take at least 60 seconds to be produced * Fighters can be assigned as a blueprint to a squad for production ** This will destroy the fighter and enable production for the squad * Fighter production costs materials * Fighter pilots have a high chance of ejecting into space when their fighter is destoyed (95%+) ** Higher level fighter pilots have a higher chance of ejecting (and thus survival) ** Ejected pilots can be collected like loot * Added a new Assembly Block that speeds up the production of fighters ** Higher material assembly blocks provide more production capacity ** Higher level assembly blocks enable more simultaneous productions of fighters ** But: For 2 simultaneous productions at least 2 assembly blocks are required (and so on) ** Maximum number of simultaneous productions is 5 * Fighters now dodge shots whenever they would be hit ** Every fighter has 3 dodges per minute and 1 for every professionality level of their pilot ** When a fighter dodges, it becomes invulnerable to shots for 1 second ** When all dodges are used up, fighters have a 30% chance (+10% per pilot level, max 50%) of dodging shots ** Fighters do sick loops and barrel rolls when they dodge a shot # Fighter Factory * You can now design your own fighters at a fighter factory * Combine a plan with 200 or less blocks (WIP, we might change that number later on) with a turret to get a fighter * Fighters will deal 30% of the damage that the turret dealt and take over all other stats of the turret (except for independent targeting) * Fighter stats can be assigned with + and - buttons * The amount of points available for the fighter depends on the rarity of the turret that was used * Depending on the used material, fighters will get boosts in several areas * Fighter Factories will spawn in newly generated sectors # Localization "Thanks to our new platform http://translate.avorion.net and our many hardworking community translators we have finished the first community translations for Avorion. We'll update these translations as we go, and it's possible that a few sentences might not be perfectly translated or missing. If you find translation errors, you're invited to help translating the game into your own native language on http://translate.avorion.net. We want to thank all the members of the community who helped contribute to these translations and who helped improve Avorion! Thank you!" * Added support for new languages, these can now be selected in the game menu * Added language support for Chinese (Simplified) ** Special thanks to [b]Tarlafic[/b] for administrating the translation and translating the game into Simplified Chinese. * Added language support for Chinese (Traditional) ** Special thanks to [b]AikawaKizuna[/b] for administrating the translation and translating the game into Traditional Chinese. * Added language support for Russian ** Special thanks to [b]Kantor[/b] for administrating the translation and translating the game into Russian. # Gameplay * Hangar now shows the amount of deployed fighters * No more fighters can be added to a squad if the squad is full and deployed * Added sounds for debris effects from last update * Fighters can now be transferred between ships * AI controlled ships only deploy fighters that match the target (miners for asteroids, etc.) * Inertia dampener blocks explode instead of shattering # Balancing "Before, fighters were very easy to destroy, so we let them deal as much damage as normal turrets. Now, since fighters are a lot harder to kill and a lot easier to obtain (and maintain!) we think their damage should be reduced." * Reduced firepower of combat fighters by 70% * Reduced mining DPS of fighters by 50% * Reduced prices of force turrets * Turret factory spawns more often # Client * Client automatically sets graphics to low after a startup crash to ensure a successful next startup * Game is automatically paused in single player when pressing Escape key # UI * Updated german localization * System upgrades can no longer be favorited or marked as trash in systems tab * Added some more loading screen tips for fighter factory and hangar * Added more tips about fighters to loading screen # Server "These are some of the first PvP configuration options that we want to offer server administrators. More will follow over time." * Added a configurable maximum limit of deployed fighters per player/alliance and sector * Added a /pause moderator command * Pausing only works when there is only one player on the server * Added a server configuration option to server.ini for pause * Added a server command line option for pause * Pause always works in singleplayer by default * Added filtering by name to /playerinfo command * Added a /destroy moderator command to destroy the currently selected object * Player to player damage can now be disabled server-wide * /ban, /unban and /give commands now work on offline players, too * Added /mute and /unmute moderator commands to prevent a player from sending chat messages * Added /ground and /unground moderator commands to prevent a player from doing hyperspace jumps # ScriptAPI * Entity can now also be created with strings that contain uuids * Added a custom SelectionItem that can be used in UI selections * Added an interface to FighterAI component to access current target, squad, orders and mothership of a fighter * Added an interface to FighterController component to access squad orders * Added a FighterOrders enum * Added a WeaponCategory enum * Added getSectorCoordinates() function to Player * Added sendChatMessage(...) function to Alliance * Client script API forbids io and os libraries ** Exception: os.time() * Added a playerToPlayerDamage property to ScriptServer # Bugfixes "Bug reports by users are, as always, marked with [UBR]. Thank you guys for helping, testing and contributing. Keep it up!" * Fixed a rare crash when some entities get deleted * Fixed a crash/hang in delivery mission * [UBR] Factions that are at war with players and that would attack anyways will no longer scan for stolen cargo * [UBR] Factions that are at war with each other send less traders into enemy territory * [UBR] Fixed cargo UI showing cargo with an amount of zero * [UBR] Fixed insurance paying when station founders are transformed into a station * [UBR] Fixed a few turret duping issues * [UBR] Added missing RCON config to server.ini * [UBR] Added missing script background threads config to server.ini * [UBR] Fixed quick spinning of ship after loading screen * [UBR] Fixed loading screen hanging after pressing space * [UBR] Fixed Xsotan AI inaggressive in some cases * [UBR] Fixed hangar shields not being scaled when scaling whole ship in building mode * [UBR] Fixed crew transfer gui showing wrong numbers after transferring crew * [UBR] Fixed Habitat, Casino and Biotope missing from trading overview * [UBR] Changed screenshot filenames to the same format as Steam * [UBR] Fixed fighters flying away instead of staying with the mothership when circling or defending * [UBR] Fixed building mode closing (and not windows) when pressing Escape * [UBR] Fixed several performance issues in hangar when lots of productions are active * [UBR] Fixed an issue that led to durability of fighters degrading * [UBR] Fixed stolen cargo being picked up even though cargo bay is configured otherwise * [UBR] Fixed dumped cargo rotating strangely * [UBR] Fixed inventory selection item highlights sometimes being white boxes in fighter factory * [UBR] Fixed scrapyard licenses not running out for Alliances * Fixed a few issues that caused crashes when accessing Alliance members * Fixed a crash when ips.txt file is unavailable * [UBR] Fixed an issue with wrong display and selling price of several fighters * [UBR] Fixed an issue with the chat flood protection * [UBR] Fixed an issue where hull repair lasers don't work because they only hit the shield * [UBR] Fixed an issue where galaxy map would highlight all sectors when only a space was entered * [UBR] Fixed the engineer in the bottan quest spawning multiple times * [UBR] Fixed an issue that prevented proper building with the copy-paste tool * [UBR] Fixed an issue that let some blocks be unselectable for a while * [UBR] Fixed typo in german localization * [UBR] Fixed an issue where operation exodus wouldn't be accomplished when the Xsotan artifact is collected