# Gameplay * Added controlling of fighters of current ship in strategy mode # UI * Added buttons to the transfer ui to transfer the whole crew/cargo/fighters at once # Workshop "Frankly, the current workshop tag system is a mess. We've isolated the biggest categories and most used tags and bundled them into a fewer tags that can be assigned in-game now, without adding custom tags any more. We think that this should help the general overview over the workshop." * Reworked Workshop Tags # Bugfixes "As usual, bug fixes for reports by users are marked with [UBR]. Thanks guys and keep it up!" * [UBR] Fixed an issue where transfering fighters would not work correctly ** Added warning when a squad is full * Fixed rect selection still being there when closing strategy mode * [UBR] Pause command is only sent when there's a local session going on * [UBR] Fixed an issue where game wouldn't unpause when clicking "Resume game" * Fixed bad overlap of windows when 3 or more windows are active * [UBR] Fixed fighters attacking everything once their mothership was lost/destroyed * [UBR] Fixed an issue where ships wouldn't send out fighters if they had no turrets * [UBR] Fixed an issue where ships wouldn't mine/salvage when they had fighters but no turrets * [UBR] Fixed an issue where ai controlled ships wouldn't assign their fighters' orders and targets correctly * [UBR] Fixed an issue where fighters wouldn't get destroyed correctly * [UBR] Fixed an issue where fighters wouldn't land on the ship even though there's enough space * [UBR] Fixed an issue where numbers in cargo transfer text boxes would be reset every few seconds * [UBR] Ships in smuggler hideouts no longer check for stolen goods ** This is only active for newly generated smuggler hideouts * [UBR] Fixed an issue that let repair costs be shown in "Set as Reconstruction Site" dialog