We've fixed the issues with crew morale and we've also added a command /addcrew so you (or an administrator) can restore your ship's crew in case they left because of the bug. We've also fixed an issue where the output of the /help command was incomplete and we've improved the formatting, so you can scroll through the commands. # Hotfix 0.15.1 * Fixed several issues with crew and morale for missing officers * Added hints and more error message to make crew behaviour clearer * Added a new command /addcrew * Scripted server commands appear in /help overview now * Improved formatting of /help command output # Gameplay * Relations to AI factions can now be worsened in diplomacy tab for players and alliances * Added new factories: Coal Mine and Oil Rig * Hangar starting positions now always stick out 150 meters over the bounding box of the craft * The spawning of traders now depends on the prices set at factories ** Low prices: More traders that like to buy ** High prices: More traders that like to sell * Missing ranking officers no longer prevent players from buying crew ** Instead, morale drops over time * In turret factories, independent targeting can now be enabled with Targeting Systems * Factories can now be upgraded in their config menu # Balancing * Reduced amount of reputation loss when smuggling by 50% * Biotope buys plants now # Graphics * Adjusted ambient lighting on ships to be less bright and blinding when lots of light blocks are in the same area # Performance Tuning * Collision data in building mode is now calculated asynchronically for better performance while building * Improved performance of building stats preview when placing/removing a block * Auto-saving of ships is now done asynchronically for better performance * Stats for ship/station plans, shields, integrity and collision data are calculated asynchronically now for better performance throughout the entire game * Improved performance of plan deserialization and thus loading screen, block deletion, shipinfo update, ctrl z, ctrl y, etc. # UI * Increased amount of UI background threads to 4 * Added several more loading screen tips concerning building and crew * Added warnings depending on the available amount of vram * Added a hint for pressing ALT to select attachment block for templates * Tabbing through textboxes in multiple places works as intended now * Auto-save of builds in build mode can be turned on/off * When a local dedicated server is started, singleplayer button gets disabled * Collected all buy/sell turret, upgrade and fighter windows in one "Trade Equipment" window * Collected all (potential) good trading windows in one "Trade Goods" window ** Mines no longer have 2 separate options "Buy/Sell" and "Sell" * Shortened bulletin board interaction from "Electronic Bulletin Board" to "Bulletin Board" * Added ship problem messages for low morale and missing ranking officers * Added warning icons for crew issues to crew tab * Factories can now be configured when the player is inside them # Server * Removed printing of .svg file from /status command (.html file is still there) # Scripting API * Reenabled client IO and OS libraries with security checks in place ** Client-sided IO can only write to the %appdata% path * Added an Entity function to wait for async work * Fixed a crash when registering a new script interaction during an ongoing script interaction * Server no longer returns non-initialized players in getOnlinePlayers() function * When AttackState is set to attack an entity without a plan it switches to its parent or no target * Caption of windows can be read out now * Tabs in tabbed windows can now be moved all the way to the right * Scripts can now re-register for the same window that another script already used, enabling them to receive window-related function calls for that window # Bugfixes "As usual, we mark bug reports by users with [UBR]. Thanks again for all the help and reporting, and keep 'em coming!" * [UBR] Fixed an issue where fighters could pick up crew leading to huge amounts of crew brought back and required by fighters * [UBR] Repairable wreckages claimed by alliance ships now actually belong to the alliance * [UBR] Fixed an issue where camera movement didn't update if entering strategy mode while pressing left mouse * [UBR] Fixed an issue where turrets were being returned to the player twice on lower difficulties * [UBR] Fixed an issue where borders of inventory selections were resetting * Fixed an issue where data packages for the player would sometimes get discarded during loading screen * [UBR] Fixed an issue where good prices wouldn't be displayed correctly for alliances * [UBR] Fixed an issue where fighter-related scripts could crash when interacted with the drone * [UBR] Fixed an issue where consecutively interacting with a fighter factory as player and alliance would not update the price * Fixed error message argument in smuggler's market * Fixed a few spelling errors * Fixed an issue where client wouldn't shut down correctly when a UI thread was still running * Fixed an issue where the maximum volume per ship could be circumvented via "modify entire ship" * Fixed a few script documentation issues * [UBR] Fixed an issue where transforming a block would also change its color * [UBR] Fixed an issue with the display of atmospheric fog on Intel devices * [UBR] Fixed an issue with the display of point sprites * [UBR] Fixed an issue where items would only be picked up on the server * [UBR] Fixed an issue with error sending in fighter factory * [UBR] Fixed an issue with jittering of fighters with very high agility * [UBR] Fixed an issue with fighters getting lost on client side when pressing "Transfer All" buttons for fighters * [UBR] Fixed an issue with wrong prices in trading after selling or buying goods * [UBR] Fixed an issue with trading routes not updating their prices correctly for the current sector * [UBR] Fixed an issue where turning speed and independent fire of turret loot wasn't saved * Fixed an issue that could lead to overflow in faction payments * Fixed overheating displayer showing black bars instead of yellow/orange * [UBR] Fixed damage going down for some turrets in turret factory * [UBR] Fixed an issue where seeking missiles fly to the wrong target in co-op steering