With crews now showing and needing all officers from the beginning, it's a little more difficult to gather your crew when you found a big ship. In order to make up for that, we've rebalanced several values considering morale and crews leaving. # Gameplay * Reduced morale influence for missing sergeants, lieutenants, commanders and generals * Crew leaves the ship only after 30 minutes of 0 morale, instead of 10 minutes * Missing ranking officers only affect morale after 20 minutes, instead of 10 * Loyal Officers: Officers are no longer influenced by morale (but will still leave the ship when morale is 0 for too long.) * Stations can now hire crews from themselves # Bugfixes * [UBR] Fixed an issue where leave and morale counters weren't reset when crew is empty, leading to crews leaving immediately after hiring