With the last patch we've introduced a mechanic with which we wanted to make salvaging more interesting, but instead it created a whole array of new problems. We wanted Salvaging Lasers to do less damage to blocks to be a way of making players salvage the correct blocks, to show you immediately that some blocks are not worth salvaging and thus not worth your time. The damage decrease was also meant to give you immediate feedback on the rates of blocks, but instead it crippled salvaging-specialized ships. We also didn't think of AI salvagers and salvaging fighters while implementing this change. This is on us, and one of the biggest reasons why we're releasing this patch. I'd also like to clarify a few misconceptions that we've seen in the comments and posts around here. * We never changed the drop rates for items like cargo, upgrades or turrets, you still get the same amount of those. * We never wanted to punish or inhibit you from using salvage fighters. * We never wanted to forbid AI salvaging. So with this patch we're reverting the damage changes to salvaging lasers, making captain controlled ships and salvage fighters viable again. We still stand by our change to the resource yield for common blocks, since those rates were just over the top. # Balancing * Salvaging lasers no longer have reduced damage against blocks with low yield # Bugfixes * Fixed several occurrences of text going over its bounds