# Gameplay "We realized that you might also want to manage your alliance ships and stations, so now you can switch sectors to those as well. Being shot down and sent all the way back while playing coop was also a real bummer, especially when your group members survived, so we added a way to continue playing together even if one of you gets destroyed." * Players can now switch sectors to alliance ships * Players can now switch sectors to sectors with their *online* group members # Balancing "Persecutors are really harsh for new players and were designed with experienced players in mind, from whom the feedback has been very good so far. However, they can be very punishing without any announcement, so we tuned them down a little for the 'Easy' and 'Normal' difficulties. They behave the exact same way as they did before for 'Veteran'+ difficulties." * AI torpedoes are slower on lower difficulties * Reduced one-shot potential of AI torpedoes against player & alliance ships on "Normal" & lower difficulties * Persecutors spawn less often on "Easy" and "Normal" difficulty * Persecutors spawn more further inwards to the core on "Easy" and "Normal" difficulty * Persecutors don't follow players on "Easy" difficulty * Adjusted balancing of loot-range boosters ** Lower energy, better scaling with rarity, lower price per range * Changed name of loot-range boosters to something a little more immersive # Scripting API * GameSettings class is now available on both client and server * Difficulty enum is now available on both client and server # Misc "We've been getting reports about crashes, so in order to ease future bughunts we've added a lot more thread-related debug output." * Added more debug logging output ** Threads print out what they were last doing on crash and where (sector) ** Threads print out when they're started and stopped * Chat window now prints messages to the console # Bugfixes "User bug reports are, as always, marked with [UBR]. Thank you everybody who helped and reported, keep it up!" * [UBR] Fixed a rare crash when an object was moving and changing its bounding sphere (we've been looking for this one for a while, thanks to the Rusty Server Crew for helping us!) * [UBR] Fixed non-existing ship styles at alliance shipyards ** Note: This only affects new alliances * [UBR] Fixed an issue where damage of enemies could become infinity * Torpedoes no longer have shield penetration when they detonate due to a miss