# Gameplay "Random dialogs popping up were quite the nuisance, we've improved this behavoir and added a hailing system where players can decide to answer calls or just reject them - with consequences though." * Added a hailing system where players can decide to accept a dialog or not * Adventurer hails instead of popping up a dialog * Anti-Smuggle ships start hailing before popping up a dialog * Added Point Defense Lasers ** Point Defense Lasers behave similar to Point Defense Chainguns but are more accurate ** Point Defense Lasers only turn up closer to the galaxy core * Improved turret AI to better aim at torpedoes # Balancing "We've done some polishing on persecutors to no longer have them attack immediately and we've also given them some dialog. We still want them to be somewhat of a nuisance though, but you can get rid of them more easily now." * Improved behavior of persecutors ** Persecutors now hail the player, with a timeout for not answering ** Persecutors can no longer jump immediately after a player ** Persecutors lose interest after 4 jumps of following the player ** Persecutors no longer attack immediately, but try to get some protection money from the player * Reduced artificial jump calculation time by 50% ** Note: Jump calculation time masks sector generation time - So it's very possible that on busy servers your calculation time may still be high. * Mining lasers and salvaging lasers no longer take up more than 3 slots # UI * Group sector switching hint is now displayed before all other sector switching hints to be more clear # Scripting API * Added script callbacks for torpedo launcher events # Bugfixes "As usual, bugfixes marked with [UBR] are user bug reports. Thank you everybody for reporting and keep it up!" * [UBR] Fixed a crash when resolving intersections between entities * [UBR] Fixed an issue that led to hangars and torpedo launchers not being restored after server crashes * [UBR] Fixed an issue where Xsotan wouldn't turn aggressive when firing torpedoes * [UBR] Fixed an issue that, among other things, led to mining lasers no longer working and being counted as armed weapons ** This will sadly not fix currently skewed weapons, that's simply not possible. Sorry guys :( * [UBR] Fixed an issue where torpedoes could deal damage to ships in pvp-damage-free zones