While working on the Combat Update II, we've realized that we have a lot of changes in the pipeline that we could easily release before the second part of the Combat Update. Since we also want to aim for more but smaller updates, this seemed like the right thing to do. There's also One very important feature in this update, that we wanted to roll out as soon as possible: Automated crash-report sending, which gives us a quick, anonymous info of a crash. No more bug reporting with first finding logs etc, all the important info is sent to us automatically. This will help us A LOT with improving game stability in the future. And if you don't want to send the anonymous crash reports, then you can just disable that in the main menu. Apart from that, you'll mostly find polishing and issues that you've raised over time, and now we've addressed them. # Gameplay * Salvage & mine commands are now persistent and restart when new wreckages/asteroids appear # Balancing * Player start sectors are now placed closely to their first ally faction's home sector ** This avoids problems with missing gates * Made some VERY small adjustments to how ship costs are calculated, might resolve in slightly (below est. 0.1%) higher, but more consistent costs * Reduced glow-block durability by 75% to match reduced maintenance cost # UI "Most importantly: UI Scaling and a back-button for station interaction windows." * Added icon that shows the current order to the indicator of a selected ship * Added different answers for NPCs if their home sector lies inside a rift * Building Mode ** Hide blocks window: Added filtering by material and block type at the same time ** Turrets can now be focused in building mode ** Ambient shield animations are now disabled in building mode * Added greying out tabs in ship window as long as they're not yet relevant * Added a first version of UI scaling ** Still testing here, please report issues if you encounter any! ** Issues related to this could include: Mouse cursor not working properly, transparent/too bright windows * Irrelevant stats are not shown in stats overview * Added back button for ui windows, which enables fast switching in the interaction dialog * Added scrollable UI for smuggler's markets * Improved pixel-perfect rendering of lines * Fixed rendering of target indicators, steering indicator and pro-/retrograde markers * Shield bar at the bottom of the screen flashes when hit by an EMP torpedo * Color of the selected block is now visible in building mode # Server Browser "We've updated the server browser to allow favorites, a search function and a history." * Added favoriting of servers * Added history of last played servers * Added a search function to search server list * Added a filter for creative servers * Added a filter for server/client version * Improved general behavior of Server Browser Window # Scripting API * Added a CargoBay component * Added sending of anonymous script crash reports to improve bug hunting (configurable) ** These are only sent for vanilla scripts, modded scripts (including dependencies) will not trigger crash report sending # Misc * Client and server now send anonymous crash reports to improve bug hunting (configurable) * Several minor performance improvements # Server * Added a command line option --send-crash-reports to configure crash report sending (default & recommended: enabled) * Improved RCON interface, supports the RCON protocol of Rust as well as Valve's RCON protocol * Added graceful Ctrl-C and console-closing shutdown for AvorionServer # Bugfixes "As usual, [UBR] marked fixes are User Bug Reports. Thanks for reporting and keep it up!" * [UBR] Fixed turret orders being reset * [UBR] Fixed an issue where players were put in their drone instead of their ships on sector switch * Fixed an issue where the game might crash when a sector can't be loaded * [UBR] Fixed an issue in building mode where mirroring via multiple planes showed the wrong price * [UBR] Fixed an issue where torpedo warhead types weren't localized in the target displayer * Fixed a potential crash in logging * Fixed several minor UI issues * [UBR] Fixed an issue where delivery and organize goods mission rewards were paid to the player even when in an alliance ship * [UBR] Anti-Smuggle ships investigating ships without a player in them only take the cargo and don't attack any more * [UBR] Relations only worsen to ai factions, not players, when telling a civil ship to dump its cargo * [UBR] Fixed an issue where resource shortages at resource depots weren't synched to new clients * [UBR] Fixed an issue where Avorion or the AvorionServer would keep running in the background even though it was exited * [UBR] Fixed an issue where keybindings for the same key with and without modifier would conflict * [UBR] Fixed an issue where the transformation brush didn't update a block's unpainted material color * [UBR] Fixed Ctrl-Z costing resources or money sometimes * [UBR] Fixed a crash in docking AI * [UBR] Fixed relation drops for shooting down torpedoes