We're ready to deploy the first public build of the Combat Update II. We've got some more polishing and tweaking to do, but we want you to try out the build so we can fix errors and adjust things. Have fun! # Turret Building Mode "We've finally implemented the option for you guys to make your own turret designs and give your turrets custom looks, matching the ship you're flying! Disclaimer: For a multitude of reasons, mostly balancing related (but also development scope) turret designs are purely visual." * Players can now design their own custom turrets * Turrets consist of three parts: base, body and barrel ** The base is placed directly onto the ship ** The body is connected to the base and can rotate horizontally ** The barrel is connected to the body and can rotate vertically ** These parts can be rotated to get a feel for the design * Players can also design their own custom coaxial guns ** These consist only of a single part * Players can choose the size of their turret # Using Turret Designs * Turret designs can only be used on top of Turret Base blocks ** Select a Turret Base block in building mode and press the "Enter Turret Design Mode" button * A ghost preview of all inactive designs is rendered in building mode ** Place an actual turret on the desired Turret Base to activate the design * When editing an inactive turret design the side of the Turret Base block it is going to be built on is the one you are looking at ** This side is highlighted when the Turret Base is selected ** The ghost preview of the selected Turret Base is put on this side # Coaxial Guns "We've still got some fine tuning to do with these, so please give us feedback!" * Weaponry that would take 5 slots or more, is considered coaxial weaponry * Coaxial weapons deal 3x the damage of normal weapons that would take the same amount of slots * Coaxial weapons are always rigid and cannot turn # Collision Damage "We've tuned collision damage to make it feel more natural and less threatening. All in all, your ships should no longer just explode after hitting a small asteroid." * Added a threshold for collision damage * Collision damage is no longer directly applied to ship HP, but in relation to the blocks that are damaged ** No more immediate death by collision, except for when your ship only consists of a handful of blocks * Collision damage is applied in a cone, potentially damaging interiors as well * All blocks have a structural integrity, which is a percentage of their health which is subtracted from incoming collision damage ** Armor has a high structural integrity of 75% percent, meaning that an armor block with 1000 hp will always reduce its collision damage by 750 points # Workshop "Several adjustments to the workshop, especially considering the uploading of turret desings and ships including turret designs." * Added uploading of turret designs to the workshop * Ship Designs include their Turret Designs when uploaded to the workshop # Balancing "In order to make the end-game a little more interesting, all Xsotan ships in the center of the galaxy scale with the strength of the player(s)' ships." * Massively increased damage and reach of the mobile energy laboratory * Xsotan ships inside of the barrier remember the player's strength and send ships with higher firepower * Added a 50% chance of getting a lower-slot turret drop in high-level areas * Activating the teleporter to the center spawns strong Xsotan ships # Client & Graphics * Updated Credits * Added a separate button for firing torpedoes (default: right-click) * Added a texture for Torpedo Storage Blocks * Added a neutral version of the editor with neutral lighting ** The neutral version is only available when the game can be (and is) paused as to avoid confusion ** The neutral version of the editor can be switched on and off # UI * Renamed 'Saved Ships' window to 'Saved Designs' window * Reworked design of Saved Designs window to use less buttons but instead a right-click context menu * Added a folder structure to 'Saved Designs' window * Added a prominent [Game Paused] message * Added a dark background to error and info message on the bottom right * Improved performance of Saved Designs window by creating thumbnails for ships * Uploading to the workshop shows better error messages * Saved designs window now no longer shows unknown files * Galaxy Map Improvements ** Fixed markers not getting deleted on empty sectors (except when manually tagged by a player) ** Fixed old ships still being visible in old markers, even though they're with you * Added folders to the Saved Designs Window * Improved handling of Double-Click * Made color of untrained crewmen brighter * Added french community translation of Avorion ** Thanks to 'Ribosome' for administrating the french translation! # Scripting API * Added a new TurretDesign class * Added a dbg function to give players CoAx Guns Guns Guns * Implemented a script variable check to disable transfer of entities through wormholes or gates ** Setting the value called "untransferrable" to true prevents the entity from travelling through wormholes or gates * Implemented a script function check to disable transfer of entities through wormholes or gates # Misc * Added better translation handling of several plurals, more to come * Renamed several instances of "Unknown Ship" to "Xsotan Ship" # Bugfixes "Most bugfixes have been added in the 0.17.X update, but that doesn't mean you should stop keeping them coming! All user bug reports are marked with [UBR], as usual!" * [UBR] Fixed energy suppressor satellite tooltip * Fixed turrets making sounds in strange places * Fixed an issue where the keys for mirroring a plan in BlockTemplateBrush were hardcoded * [UBR] Fixed an issue with the splash screen not showing correctly * [UBR] Shooting down your own torpedoes is only possible for torpedoes targeting the shooting ship * [UBR] Fixed several crashes related to Turret AI and automatic targeting * Fixed a crash when enabling the debug text output * Fixed a crash in EnergyTab when player is not inside a ship * [UBR] Fixed an issue where hails couldn't be reliably answered with Return key without opening chat window * Fixed a script crash when trader stations have too many goods for the UI * Fixed a script hang when trying to transfer goods with neutral/unowned ships * Fixed explore sector mission hanging sometimes with no sector to explore * Fixed an issue when spawning persecutors in sectors with objects without owner * [UBR] Fixed an issue where player owned ships fired torpedoes without launcher blocks * Fixed several issues with quality of font rendering