# Gameplay * Reworked upscaling of Xsotan dmg, now linear and no longer dependent on player ships * Improved Valuables Detector-upgrade (shows an icon on the top of the screen when things were detected) # UI * Keybindings are now visible in fighter control tooltips * Added Icons for Saved Designs Window * Added a button to browse Steam Workshop * Added suggestions for tags when uploading to steam workshop * Added checks for mismatched or missing tags * Implemented weak auto-selection of objects under cursor ** No matter what you selected, you can always see the HP of the ship you're hovering the mouse over ** When you don't have anything else selected, you can interact and see infos about the object you're hovering the mouse over * Collision Damage Reduction is displayed in block tooltip on the bottom right * Added a checkbox for highlighting placed turrets on craft * Improved error message for not being able to repair (due to damage) while paused * Fixed FighterFactory not showing plans correctly * Player can't select his own ship any more while in mouse-steering mode with mouse hidden # Misc * Added debug-logging for moving entities between sectors * Added debug output to find errors in repairdock # Scripting API * Added missing Entity():setToFlyToLocation to lua api * Added HighResolutionTimer class for microsecond accuracy * Added spawning of select system upgrades to entitydbg.lua * Added a "onShipChanged" client callback for ship change * Added a few script API clarifications * Added SavedDesignsSelection class * Added several DesignSelectionItems classes * Added type getters to DesignSelectionItems # Bugfixes "As usual, User Bug Reports are marked with [UBR]! Thanks to the community for reporting and keep it up!" * Fixed several potential crashes in TurretAI * Fixed a crash when a TCP connection starts receiving before its communicator is initialized * Fixed a few crashes when a UDP connection starts receiving before its receivers are done with their constructors * Fixed crashes in Intersection when objects without plans are intersected * Fixed crash in Multiline TextBox when Ctrl-V from SDL2 fails * Fixed crash in Normal TextBox when Ctrl-V from SDL2 fails * [UBR] Fixed turrets not appearing for updates in Workshop Window * [UBR] Fixed pirates not having crew, which slowed them down a lot * [UBR] Fixed an issue where normal turrets weren't removed when switching to a coaxial design and vice versa * [UBR] Fixed Ship Problems UI not updating when minimum crew of ship changes * [UBR] Fixed turret deactivation not respecting amount of turret slots * [UBR] Fixed damage numbers showing behind camera * [UBR] Fixed various menus, icons and scripts not registering when swapping ship systems * [UBR] Fixed priority ui element handling with scrolling * [UBR] Fixed ComboBox not being scrollable when placed in ScrollFrame * [UBR] Fixed Block Size Window now allowing commas * [UBR] Fixed broken cargo, hangar & torpedo space calculation ** This can, in theory, lead to some vessels losing cargo, hangar & torpedo space because we had bugs that added too much cargo space! * [UBR] Fixed a glitch that allowed people to hire endless captains * [UBR] Reverted placing players next to their ally's home sector, since that lead to various other errors # Hotfixes 2018-09-12 "Some fixes that will be going live during September 12th." * [UBR] Fixed turrets that use up multiple kinds of slots not being able to fire * [UBR] Fixed controls not being able to be unbound with Escape key * [UBR] Fixed player ship being auto-selected when it shouldn't be * [UBR] Fixed player ship not being selectable when it should be # Hotfixes 2018-09-14 "Some fixes that will be going live during September 14th." * [UBR] Improved parts of German localization * [UBR] Fixed some crashes in valuables detector upgrade * Fixed crashes when registering boss health or ship problems while scene deconstructs * [UBR] Fixed switching sectors triggering messages for destruction * [UBR] Fixed blueprints not being able to be removed from Hangar Tab * [UBR] Fixed switch to sector not placing players into their alliance ships * [UBR] Fixed a crash when select-button was put onto another button than middle, left or right mouse