# Gameplay "We added a second gate-system for better fast-travel, that also allows gate travel of larger ships. Upgrades can now be installed permanently for improved stats. Most upgrades get a stats-bonus of about 50% for permanent installation." * Added a new ancient gate system for easier fast-travel ** Ancient Gates have to be activated before they can be used ** Ancient Gates are a lot bigger and can lead a lot farther than normal ones * Upgrades can now be installed 'permanently' for additional bonuses ** They can only be removed safely near Equipment Docks (3km distance) ** Upgrades are now displayed with a little anchor when they're permanently installed ** They can still be removed anywhere else by destroying them * Color of entire ship can now be changed in building mode * Shot color can now be set for turret designs * Salvaging and Mining AI sends a message if there is nothing to mine or salvage in the sector # Balancing * Increased upscaling of Xsotan damage in the center from up to 600% to up to 800% # Xsotan Artifacts "We reworked the Xsotan artifacts to give them a more meaningful way of how they work." * Swoks Upgrade gives +10 military turrets * Researched teleporter key gives +8 arbitrary turrets * Teleporter key by the merchant gives +10 unarmed turret slots * Energy Lab upgrade gives massive energy boosts * Smuggler Upgrade gives massive hyperspace boosts * AI upgrade makes turrets and fighters no longer require gunners, miners or pilots * Upgrade dropped by the four gives bonuses to nearly everything * Haati upgrade is now an activation key for ancient gates * Xsotan teleporter key upgrades are now considered unique and each one can only be installed once in the same craft * Xsotan upgrades DON'T have to be installed permanently to work with the teleporter! # UI * Renamed (Un)armed turrets in upgrades to (Un)armed turret slots * Reduced "tackiness" of frames in UI grid selections * Clients are now notified internally when an alliance is disbanded * IPs for public test server(s) are now downloaded and saved locally to keep them up to date * Cleaned up code for window for joining via IP * Blueprints for fighters can now be removed from Hangar Tab * Color can now be changed in whole ship modification window * Added loading screen tips for shields # Scripting API * Added ShadingType enum for block shading types * Added getting entities by script to ClientSector * Added missing TurretBases enum to ScriptComponentTypes * Added PlanMesh component * Added ReadOnlyTooltip, ReadOnlyScriptUI, ReadOnlyIcon and ReadOnlyPlanMesh to client script API * Extended ShipSystem to support permanent installation features # Bugfixes "Bugfixes marked with [UBR] are bug reports that we received from users. Thanks for reporting everyone and keep up the good work!" * [UBR] Fixed securing values resetting all script values to nil when another script crashes the VM * Fixed a crash when flying through gate while having it selected * Fixed a performance issue when loading data from disk * [UBR] Fixed an issue where dragging fighter blueprints lead to squad fighters being deleted * [UBR] Fixed an issue where switch to sector wouldn't place players into their alliance ships * [UBR] Fixed an issue where players would start out with mining lasers that would consume massive amounts of energy * [UBR] Fixed an issue where Xsotan Fighters were depicted as neutral even though they were already attacking * [UBR] Fixed an issue where Xsotan Fighters weren't attacked by PDCs * [UBR] Fixed an issue with the calculation of DPS for overheating weapons