# Gameplay * Added hints to research satellites on how to beat the M.A.D. science lab # UI * Implemented better highlighting of crew transports * Targeter no longer auto-selects when mouse cursor is over a window # Scripting API * renderEntityArrow function can now specify how far from center of the screen the arrow should be * Entity():getNum[Un]armedTurrets() now returns 0 when no turrets component was found * Implemented fast-determining of sector content * Passing nil to a string parameter in a c++ function now results in a string with "nil" in it (instead of an exception) # Misc * Improved debug output in case of crashes * Minor translation improvements * Improved checks for online servers in server browser window # Bugfixes * [UBR] Fixed Overheat and Burst Fire being put twice into tooltip description box * [UBR] Fixed sector reach multiplication instead of addition in hyperspace upgrade * Fixed an issue in research station when synchronizing server and client is slow * Fixed a crash in a script when a ship that doesn't belong to a faction is told to jump * Fixed a server-sided crash in mine/station founder scripts * Fixed several potential crashes in multiple scripts * Fixed a crash in shipyard.lua when no style with the specific name was found * Fixed a crash in font renderering engine * Fixed an issue where auto-turrets weren't shooting enemies * Fixed an issue with gate-maps where start sectors wouldn't have gates * [UBR] Fixed an issue that allowed duplication of upgrades * [UBR] Fixed an issue where delivery mission with faulty loaded location data would crash * [UBR] Fixed an issue in crew transfer window when entering non-numbers # 10-10-2018 Bugfixes * Fixed research satellite script crashing for existing satellites * Removed debug output * Fixed some turrets turning red * Fixed several minor issues in various upgrades on client * Fixed an issue in crewboard when calling a crew transport * Fixed a crash in faction war meta calculations * Fixed a few issues in craftorders.lua when clicking an entity that has already been destroyed on the server * Fixed a few issues in building mode when objects don't have a Turrets component * Fixed a crash when a script gets removed while its dialog is open * Fixed a crash in building mode in repair brush * Fixed a crash in parsing of description, money and resources parameters * Fixed a crash in gate scripts when gate no longer belongs to a faction or its faction was deleted * Fixed issues with Faction() sometimes returning nil * Updated german localization