# Gameplay "We've added some missing features that we still wanted to get in there, as well as some QoL improvements." * Added escorting to map commands * AI ships can now dock with stations over distance when they have functioning transporters * Harvest state now leaves automatic turrets automatic if every turret in their group is also automatic * Armed turrets are now used for salvaging * Automatic armed turrets remain untouched and can be used to set independent orders, e.g. defend. * Aggressive AI looks for enemies more carefully and swaps targets when it gets attacked * Ships with players currently piloting them are no longer pushed away from stations * Alliance map sectors are now timestamped and only updated if newer data (from a new member) is available * Galaxy Map takes into account the timestamp of a sector info to show the most up to date info about a sector * Player's ships' Patrol AI no longer attacks civil ships (Aggressive still does) * Improved flight behavior of HarvestState # UI * Added more precise AI status descriptions for mining and salvaging * Added hints for how to get more turret slots * Added hints that unused upgrades can be installed (if possible) * Updated german localization * Added several missing icons # Scripting API * initialize(...) functions for Entity, Sector and Player scripts get an implicit variable "_restoring" ** when the initialize is called while restoring the script from disk, instead of when it's being freshly added * Added optional color argument to script ComboBox addEntry function * Added getShipType(name) to client Player and Alliance * Added transporterRange property to Entity * Added getAllies(factionIndex) function to query all allied entities of a faction * Added belongsToFaction(int, id) function to quickly check if an entity of a specific id belongs to a specific faction * Added a dummy error message to invokeRemoteEntityFunction() and invokeRemoteSectorFunction() to match the signature of the client call # Bugfixes "As usual, bugfixes marked with [UBR] have been brought to our attention by the community. Thanks everybody for contributing and keep it up! :)" * Fixed several issues related to path finding and boosting of AI ships * [UBR] Fixed ships flying away into nothingness in a single direction * Fixed a few issues with alliance map editing * Fixed several issues reported via crash reporter * [UBR] TurretAI now no longer shoots down torpedoes fired at factions with neutral relation standing (allies only) * [UBR] TurretAI now no longer shoots down torpedoes fired by allies, except if targeting own shipss * [UBR] Fixed an issue with inviting players to groups * Fixed alliance-colored map indicators for non-special sectors * [UBR] Attack state now enables its weapons (if disabled) * Fixed several issues with path finding and attacking enemies * Fixed several issues in scripts reported via crash reporter * [UBR] Fixed an issue when where point defense turrets could not be created by researching * Fixed shield damage not being recognized as damage contribution to an enemy * Fixed lines in Strategy Mode no longer working * Fixed an issue where the camera could be zoomed into the drone * Fixed a crash in scrapyard when selling ship