"We reverted yesterday's changes to captains from the previous version of this patch. We still want to make fleets somewhat more mid- and late-game focused, and mostly get exponential growth of mining fleets under control, but not at the cost of early game becoming a mindless grind." # Gameplay * Fighters fly differently when using non-armed weapons (mining/salvaging lasers, etc) ** Fighters approach their target slower and fly away later # UI * Crew salaries are now visible as tooltips in Fleet Tab # Bugfixes * Fixed an issue where mining fighters would generate less revenue without a player in the sector * Fixed an issue where Xsotan were not attacking * Fixed an issue with scrolling in quick selection # Bugfixes * Improved crash & hang detection * Fixed an issue where pre 0.20.5 shipyard jobs could break * [UBR] Fixed an issue where sometimes ships wouldn't dock without transporters in sectors without players