# Gameplay * Transporter Systems With 'Exceptional' or higher rarity now allow fighters to pick up loot for their mothership ** Transporter Block is still required for this to work * Founded ship first block is now the same material as the material costs required to found it # UI * Slightly increased item size in building window * Adjusted main inventory grid size to fit SystemsTab grid size * Adjusted mechanics crew icon to be more easily distinguishable from engineers # Bugfixes * [UBR] Scripting API: Fixed an issue with CargoBay not being synced to client when removing cargo by name * [UBR] Fixed typo in a music track name