# Gameplay * Improved pathfinding if an obstacle is directly in front of the target location * Improved Harvesting AI ** Now takes the turning speed of turrets & ship into account ** Improved flight behaviour if the ship is stuck or out of range * Mine/salvage ai now warns and stops if there is no cargo space and no ores/scrap metals on board ** This prevents infinite mine/refine loops that warn every second * Mine/salvage ai now detects if non-refining fighters are used # Balancing "We're removing ship founding fees, since they didn't do what we wanted them to do, and were only annoying." * Ship founding always costs 0 credits, as it did before 0.21 # Misc * Font size and height of console is now configurable in client.ini * Added error message when using r-mining and salvaging lasers if the cargo bay is full # Scripting API * Added a trim() function * Added a is_type() function to utility.lua * Removed GenerateTurretTemplate() API function since it only redirected into script turret generator anyways * Added getSquadHasRawMinersOrSalvagers(squadIndex) to hangar script api # Bugfixes * Fixed a crash in Server * Fixed a crash in Material when multithreading * Fixed some crashes in mine, salvage and refine scripts * Fixed a rare crash in turret factory * Fixed an issue where the calculation of the price a station pays for goods was wrong * Fixed a rare lua crash in xsotan attack event * Fixed a rare crash in resource trader window * Fixed an issue in crew transport when loading a galaxy * [UBR] Docking distance for transferring crew, cargo and fighters is now consistent