# Gameplay * Independent turrets no longer fire when target is obstructed by allies * When turrets are set to "Attack Target" and target is gone, they behave as if set to "Defensive" * Applying empty plans is no longer possible because it would delete the ship # Bugfixes * [UBR] Fixed tooltip layering issues in GalaxyMap * [UBR] Fixed tooltips of saved ships rendering over ship costs in saved designs window * [UBR] Fixed an issue where plans with double indices could get loaded cause problems * [UBR] Fixed an issue where edge blocks were incorrectly merged * [UBR] Fixed a performance issue in Galaxy Map * [UBR] Fixed an issue where harvest fighters would try harvesting asteroids that were impossible to harvest * Scripting API: Fixed Sector and Player not being able to receive tables as arguments when adding scripts * Fixed several budget updates not being visible to players * Fixed an issue where reconstruction tokens weren't properly removed from player's inventory