# Scripting API * Added scriptPath() function that returns the path of the currently executed script * Entity is now serializable * function Sector::belongsToFaction() now accepts strings as entity id * Added Sector::exists() function * Added note to docs about double-registration of callbacks # Bugfixes * [UBR] Fixed turret beams and shots not being visible in some cases * [UBR] PlayerId is now useable in scripts * Fixed an issue where scraps of higher metals could be transported in freighters