# Gameplay * AI ships, turrets and fighters stop attacking a ship when it's being boarded by own faction # Balancing * Increased maximum speed of fighters # Client * Added hints for when there are no boarders but shuttles and vice versa * Added loading screen tips for boarding * Updating tags of workshop designs is now possible * Cloning and Academy UI is now hidden when not required ** It is still possible to unqueue members when the capacity is zero * Added a "Rebuilding Geometry ..." text while red checkerboard overlay is active * Improved Cargo Tab ** Added icons to cargo tab ** Cargo is now colored, depending on if it's stolen, illegal, etc. ** Cargo is now sorted alphabetically * Overheating bars are now rendered next to the turrets that are affected * Overheating bars are not shown when not necessary * Fixed indicators of complex or L-shaped stations being outside their block structure # Scripting API * Added a function getLoadedSectors() in Galaxy that returns coordinates of all sectors in memory * Added Turret component interface * Added TurretAI component interface * Added TurretController component interface * Extended ShipAI component by several functions to find or check enemies * Added a getDeployedFighters() function to FighterController component * Implemented a LoadTurretDesignFromFile function * Added ClientSettings class for reading settings # Bugfixes "As always, bug reports marked with [UBR] are user bug reports! Thanks for reporting and keep it up!" * Fixed an issue in onDestroyed() callback * Fixed a crash in scrapyard related to a mod example * [UBR] Fixed an issue where remote-editing small ships would make them disappear ** For technical reasons, remote-editing ships is no longer possible with neutral editor * [UBR] Fixed red "block removed" mesh not disappearing when remote building a small ship * [UBR] Fixed an issue where unbranded reconstruction tokens could be bound to non-ships * [UBR] Fixed reconstruction tokens not being transferred to alliance with ship * Fixed a crash when upgrade generator lua file is destroyed by mods * Fixed a crash when mods modify several weapons * Fixed a rare crash when shutting down server * Fixed several minor crashes in scripts * [UBR] Fixed an issue where some upgrades would not update their UI functions because callbacks were missing * Fixed missing translations when tags mismatch * Fixed an issue where the amount of queued members in the academy was wrong on the client * Fixed tooltips of battery weapons * [UBR] Fixed Xsotan not turning aggressive when another Xsotan ship was destroyed * [UBR] Fixed an issue where the displayed number of died boarders could be too small * [UBR] Fixed an issue where too many attackers were removed from a ship when starting crew shuttles