"We are back from GamesCom! It was really exhausting but 100% worth it! We had a blast showing our game to new players and meeting existing ones! Now though it is time to put the finishing touches on the Diplomacy Update." # Gameplay * Factions now respond when negotiating via the Diplomacy UI * Players can now stop being allied and declare war with other players via the Diplomacy UI * Added button to Diplomacy UI to initiate player-to-player trades/relation negotiations ** Player-to-Player relations and relation status can now be negotiated via the Player Trade Window ** Players must agree on their new relations to conclude a trade ** Player-to-Player relations and status can now be worsened * Relations no longer worsen when shooting down a civil ship while the witnessing faction is at war with the civil ship faction * Transfer of crew, goods and fighters is now possible over distance with transporter block + upgrade * Improved escorting AI to no longer attack allies randomly * Faction battles are only spawned in sectors close to territory borders * Added strafing in alternative keyboard flying mode (F2), strafe with Ctrl+WASD # Balancing * Civil ships with bad relations can no longer be asked where their home sector is * More missions now give relation improvements # UI * Added an icon telling the player about achievements being disabled with mods enabled * Added highlighting of words in loading screen tips and encyclopedia for better legibility * Added ship warning when transporting goods without a license * Implemented sector overview in strategy mode which lists stations, ships and gates # Scripting API * Alliance callbacks are now available on client and server ** Added documentation for pitfalls of Alliance server callbacks * Added sendCallback() function to every class that is able to have callbacks registered from scripts ** Added sendCallback() convenience function to Faction that gets automatically delegated to players or alliances * Extended ListBox/ListBoxEx to support values assigned to rows * Implemented "onTurretDestroyed" entity callback * Added "tutorialActive" property to Hud * Added documentation of properties # Bugfixes "We fixed quite a few bugs again. Thanks for reporting and keep it up, guys! UBR = User Bug Report." * Fixed players being able to switch sector while being grounded * [UBR] Fixed issues with mine founding and station duplication * Fixed an issue where immediate deletion of scripts from entities on server could lead to invokeScript() messages landing on the wrong script * [UBR] Derelict mines can now be rebuilt after boarding * [UBR] Backslashes are corrected to forward slashes in script paths for improved consistency * Script cache is now always cleared when starting a new game to avoid modders having to deal with cached scripts * Fixed a crash when creating smuggler hideouts in the center because there are no smuggler representatives present * Fixed non-player controlled AI ships no longer being able to buy/sell goods * [UBR] Fixed an issue with translation strings * [UBR] Fixed several script crashes * Client's Galaxy():getControllingFaction() now correctly returns nil if no faction is found * Fixed an issue where relations of bottans smugglers could be bad with smuggler outpost factions * Fixed an issue where missions didn't give reputation for alliances * Fixed an issue with rectangle selection in strategy mode * Fixed relations notifications being displayed for 0 relation change * Replaced old code with new, better code * Fixed player cargo shuttles not being able to pick up cargo if "sell to others" was off * Fixed last tooltip line not showing for energy suppressor satellite * [UBR] For local sessions, force enabling mods works again