# Gameplay "We reworked the behavior of consumer stations. Consumer stations include Habitats, Casinos, Biotopes, Military Outposts, Shipyards, Equipment Docks, and some more. Those stations buy goods and use them up, making them an important economic final sink for trading goods. Those stations use up (read: destroy) goods continuously, so at first we thought it would be unfair to have players pay for the goods delivered to those stations. But this led to valuable goods being delivered to player stations for free, giving players a lot of free money as they can just pick them up from their stations. We've now come up with a different system where those stations no longer get goods for free and still use them up, but without giving players a disadvantage." * Consumer Stations (ie. Habitats, Casinos, Repair Docks, Research Stations, etc.) must now buy goods instead of getting them for free * The population on consumer stations buys the goods from the player before using them up ** The population pays 105% of the buy price, netting the player a 5% profit * Removed transaction tax from player owned Trading Post * Player Trading Post buys and sells goods regularly, instead of getting/selling them for free and giving players a transaction tax # Linux Dedicated Server "We did a necessary compiler update on linux - this is mostly relevant to linux server hosters that use older systems like Ubuntu 14.04 and the like. This may lead to errors with missing libraries, please see the instructions on how to fix the problem on your system if you can't run an upgrade." * Changed compiler from gcc 4.8 to gcc 5 ** This may lead to issues with missing libraries older linux systems. Please refer to this manual on how to fix it: ** https://wiki.avorion.net/Setting_up_a_server#Ubuntu_14.04 # UI * Added a display for how many inventory slots are occupied # Bugfixes * [UBR] Fixed a crash in multi-line text boxes when moving cursor to the left