# Gameplay * Improved pirate dialogues * Reduced time between entering a yellow-blip sector and being talked to by waiting pirates * A selection of basic upgrades is now always available at Equipment Docks * Boss Fidget is now only stunned by Electric damage (from before all weapons with Energy damage) # Hyperspace Rework * Added coloring of Hyperspace Engine UI depending on which kind of buff or debuff is currently active * Added icons telling players which (de)buffs are currently active # Hyperspace Rework Rework "These changes are in relation to the Hyperspace Rework as it was active on the beta branch. Some of them won't be relevant for you if you didn't play on the beta branch. We listened to your feedback and adjusted some things." * Hyperspace cooldown is no longer static * Hyperspace cooldown over 3x as quickly when jumping into an empty sector * While enemies are attacking, Hyperspace Engine is being distorted and can only recharge with 25% speed * Hyperspace Engine must only recharge based on the jump distance relative to the max distance, but always for at least 50% ** Doing a jump of 15 sectors with a 20 sector range will only drain your engine for 75% instead of 100% ** Doing a jump of 2 sectors with a 20 sector range will still drain your engine for 50% # Balancing "Several of these changes are in relation to the last beta patch and might not be relevant for you if you didn't play on the beta branch." * Reduced amount of waves in enemy encounters for outer sectors * Reduced ratios of high fire rate and high damage specialty bonuses * Reduced bonus damage for plasma weapons against shields # Client * Added an option to enable adaptive VSync, can be set while the game is running * Added blinking to energy bars for when energy is low or energy usage is high * Added tooltips for Hyperspace and Energy UI bars * Added info about resistances and weaknesses of enemies to bottom-right HUD display * Improved tooltips of enemy variation damage types * Improved Singleplayer Window and added more information about saved galaxies # Bugfixes * Fixed a very prominent server hang * Fixed an issue where hyperspace cooldown could become very large * Fixed several issues with wave encounters * Fixed several issues in missions * Fixed an issue where "Immune" would be shown too often * Fixed a crash in shop UI * Fixed an issue where some bulletin missions weren't working * Fixed a crash if player loses torpedo launcher during torpedo tutorial * Fixed a bug where electric weapons could damage stone