# Damage Type Rework “We reworked how shields and hulls react to fire from enemies. They now have special strengths and weaknesses, which make the use of different weapons more important.” * Added new damage types ** Physical ** Energy ** AntiMatter ** Electric ** Plasma ** Fragments * Turrets now deal damage according to their damage type * Added new upgrades ** Shield Ionizer make your shield impenetrable for one damage type ** Hull Polarizer make your ship more durable but you also get more damage from one damage type * Weapon buffs are less random now and more related to the weapon type * Reduced the amount of possible specializations for turrets * Added new hull effect to show the type of Hull Polarizer * Added new colors to shields to show the type of Shield Ionizer * Damage numbers now use the color of the damage type they inflict * Boss Fidget is now only stunned by Electric damage (from before all weapons with Energy damage) # Enemy Variations & Specializations “Not only the players benefit from the new improved shields and hulls, but also the enemies get a fair share of improvements.” * Added new badass variations for enemies ** Badasses do more damage and have more HP ** There are three types of badasses * Enemies may also use Shield Ionizers or Hull Polarizers # Hyperspace Rework “To improve the speed in which the galaxy may be discovered, we decreased the time spent in sectors while recharging the hyperspace engine.” * Reduced the time needed to recharge hyperspace engine * Recharge time of hyperspace engine now depends on the sector ** In an empty sector, the recharge time is 10s ** In an not empty sector, the recharge time is 30s ** If attacked by enemies, the recharge time is at least 30s but not longer than 120s * Reduced cooldown reduction for upgrades * Hyperspace upgrade now has a maximum cooldown reduction of 35% * XSTN-K V artifact (The Four) has no cooldown reduction anymore * XSTN-K VIII artifact (Bottan) now has a cooldown reduction of 50% # Special Offers “Hey you, wanna see my new special offers?” * Every shop has special offers available now * Special offers are 30% cheaper * Special offers change over time and only have limited amount available # New Enemy Spawning Mechanic “We added a new spawning mechanic for enemies. They have different scenarios why they are in a sector and warn the player before attacking.” * Added new mechanic to spawn enemies * Added different scenarios for enemy encounters * Enemies want you to leave before they attack * Enemies call reinforcements to fight you # Scripting API * Added new spawnutility.lua to add variations and specializations to enemies * Added a max durability factor for shields * Added a factor to scale up a ship's durability * Added DurabilityComponent * Changed turretgenerator.lua and weapongenerator.lua to use new damage types * Changed handling of weapon specialties in turretgenerator.lua and weapongenerator.lua ** Adjusted railgun mod example to new turretgenerator.lua * Added get-set property shield resistance * Old damage type is now split to damage type and damage source * Added new waveutility.lua to make wave encounters