# Gameplay * Ships can now be classified and renamed in "Current Ship" tab * All colors are now always available, not just in creative * Military Outposts now have fighter squadrons * Holding the interact button inside the light line of a station dock now fires up tractor beams for the player * Slightly reduced randomness of new ship generator * Improved the ending of the "Transfer Vessel" mission * Creative Mode Command Center now adds a captain on "Add Crew" # Balancing * Cargo shuttles now transport cargo amounts depending on their own size (still always at least 1) * Cargo shuttles are now more expensive the larger they get (not the other way round like all the other fighters) * Reduced maximum speed of enemy AI ships on lower difficulties and in the outer regions of the galaxy * Adjusted likelihood of several missions on stations # Graphics * Tuned bloom and general brightness to be less obnoxious # Client * Clicking into the colored frame of an entity now reliably selects it * Added a "Browse" button to Singleplayer game window # Scripting API * Added a isMapFaction() function to Galaxy * Version can now be constructed from strings * Added entriesPerPage property to ComboBox * Added a getModsModifyingFile() function to ModManager to query all mods that modify a given file * Added a "atype" function for gathering type or avorion type of an object (similar to type() function) * When reading a dependency without an explicit version from a modinfo.lua, version is assumed as *.*, not 0.0 # Bugfixes * [UBR] Fixed an issue with head hunters where they could be hired by any nearby faction (including pirates) * [UBR] Bottan's smuggler can no longer be abused for early Trinium gain * [UBR] Fixed no economy overview appearing in trading upgrade of alliance ships * [UBR] Fixed some issues where fleet tab wouldn't refresh * Fixed an issue where "armed" fighters could be created without weapons * [UBR] Fixed an issue in fighter tooltip where production effort always had a red down arrow * [UBR] Fixed an issue where PDCs of enemy AI ships would shoot the player even if they are marked as "Friend" * [UBR] Fixed an exploit where turrets of any material could be created at the turret factory * [UBR] Fixed an issue where ships that were recovered after crashes would all be squished into each other * Fixed several issues with effects of arriving ships * [UBR] Fixed some performance issues on the galaxy map * [UBR] Fixed some performance issues with the save size calculation in Singleplayer Window * [UBR] Fixed several issues with the "Fleet Commands" mission * [UBR] Fixed an issue where the Adventurer and Swoks could spawn in the same sector * [UBR] Fixed an issue in the "Free Slaves" mission where pirates wouldn't attack * [UBR] Fixed an issue where repair turrets with both shield and hull repair wouldn't actually repair both * Fixed several crashes and other minor issues in many scripts * Fixed a crash in new ship generator * [UBR] Fixed an issue where ships and stations spawned with empty shields * Added lots of debug logging to find the cause of some more issues * Fixed an issue with infinite loops in order chains * [UBR] Fixed an issuwe where camera shake didn't going away in build and strategy mode * Fixed some issues with larger Xsotan attacks