# Gameplay "Had a little breakthrough with the engine code over the weekend, enjoy!" * Improved collision detection of beams and particles to be more comprehensible # Balancing "We think that boarding a station takes lots of effort already, so from now on you won't have to pay the full price of a station on top of that to rebuild it." * Reduced rebuilding cost of boarded stations to 50% of the previous price (down from 100%) # UI "QoL features, yay! You can now easily favorite and trash items with F and T while hovering them. Also, you can now scrap all trash turrets in one go at a Scrapyard." * Implemented fast-marking as trash or favorite with F and T * Implemented a "dismantle trash" button to Scrapyard * Adjusted description of retrograde marker # Client "Polishing and debug output for upcoming bugfixes on the client. Nothing too special." * Updated warnings for on-board GPUs * Directory of galaxy saves can now be configured in client.ini * Added some debugging output to help find more issues with new generator * Destroyed entities are now immediately replaced by their wreckage counterpart to have less flickering # Scripting API * Added "scrollPosition" properties to ComboBoxes and ListBoxes * Implemented adding of additional languages via mods # Bugfixes "Thanks to all our User Bug Reporters (UBR) for helping us improve the game! We're focusing 100% on this now, so keep it up!" * [UBR] Fixed a wrong cargo shuttle launch error message in factory * [UBR] Fixed several issues with clearing and scrolling of List and ComboBox UI elements * Scripting API: Fixed an issue where callbacks of Wormhole entities weren't sent * [UBR] Fixed font not being moddable * [UBR] Fixed a few issues in fleet commands mission * [UBR] Fixed non-steering players being able to execute hyperspace jumps * [UBR] Fixed several issues where AI ships were having trouble hitting parts * [UBR] Fixed an issue where pure-holo entities weren't getting deleted properly * [UBR] Fixed an issue where auto-turrets would target holo blocks * [UBR] Fixed an issue where tractor beams were sometimes invisible * Fixed a few issues where headquarters and military stations would get cranes and containers randomly generated all over the place * [UBR] Fixed an issue with hyperspace recharge hint being displayed for too long * [UBR] Fixed flickering in Alliance Tab when a search text was entered and then new items are hovered with the mouse * [UBR] Fixed an issue where hints would be displayed for UI elements that are invisible