# Gameplay * Repair AI now uses fighters * Scrapyard license time now adds up to a max of 60 min * Added a setting for smooth camera movement * De-weirdified several ship styles * Auto-Assignment of crews can now be configured per-ship * Added hints about the brotherhood to wreckages near the barrier * Several tutorials now start only later into the game and not immediately at the beginning * Improved brake behavior of ships when a player obviously wants to slow down (and not drift) ** Example: Pressing no keys would brake faster than pressing backwards because the latter was interpreted as "drifting" # Balancing * Increased strength of several new bosses * Respawning of resource asteroids in asteroid fields happens faster now * Research station now creates a wider spectrum of turrets # UI * Improved visibility of search bar in galaxy map * Improved legibility of damage numbers * Renamed "Healing Fighter Squad" -> "Repair Fighter Squad" * Fighter Order buttons that don't match the squad are now hidden * Removed scientific notation in several placed in the UI * Added "Report a Bug" and "Latest News & Updates" link to pause menu * Improved useability of commanding over the galaxy map * Turrets can now be replaced in building mode when shift is held * Reverted automatic mirrored selection ** Mirrored merging of blocks still works * Added new icons for alliance emblem creator * Added input support for IME ** Not completely done yet, but we'd like to start testing ASAP * Increased pause between two hints to 90 seconds after clicking them away * Turrets in current ship window are now highlighted on select or mouseover * Improved sorting of equipped turrets overview in current ship window * Improved several issues where tooltips weren't visible or blocking other UI elements * Added a menu setting that enables more detailed tooltips * Added DPS/Slot line when slots are not 1 * Added mission priority (ie. order in missions list) and icons to missions * Improved several dialogs * Added a "You have new mail" chat message * Added price to upgrade tooltips * Added advertisements to clarify the (very much intended) randomness of research stations * Reduced frequency of station ads (looking at you, Repair Dock) # Graphics * When drone is near a dock and the dock is pushing away objects, the lasers are rendered with minimum brightness to not confuse players # Scripting API * Renamed ControlAction.MoveCamera1 -> ControlAction.FreeLook, ControlAction.MoveCamera2 -> ControlAction.MoveCamera * Renamed key binding 'Move Camera 1' -> 'Free Look' * Renamed key binding 'Move Camera 2' -> 'Move Camera' * Moved toggle state variable from ControlUnit to ClientControlUnit * Added a sleep() function * Removed obsolete settings from server.ini * Added layer parameter to several UIRenderer functions # Bugfixes "More fixes and improvements! Fixes marked with [UBR] are fixes that were solved thanks to User Bug Reports! Keep reporting guys, even if it's been reported before!" * [UBR] Fixed several issues in various lua scripts * [UBR] Fixed an issue where the repair order line was missing in strategy mode * Fixed a crash in sector database * [UBR] Fixed a crash when using modded weapon sounds * [UBR] Fixed an issue in craft generator leading to degenerated ships * [UBR] Fixed an issue where children of the AI boss would attach each other * [UBR] Fixed an issue where relations to always-hostile factions could change (even though it did nothing) * Fixed an issue where station construction sites would take too long to finish * [UBR] Fixed an issue where "transfer vessel" mission couldn't be started in creative mode * [UBR] Fixed several instances where times wouldn't be translated correctly * [UBR] Fixed a crash when deleting Ship Name blocks * [UBR] Fixed several issues in the "free slaves" mission * [UBR] Fixed an issue where attack fighters were not used when no salvage fighters (but a salvage blueprint) is available * Fixed an issue with refreshing of members in alliance tab * Fixed several hints being displayed in creative mode even though not appropriate * [UBR] Fixed several issues where player would start new game with camera inside the station next to them * [UBR] Fixed indicators of gates being off * [UBR] Fixed overlap of sort & border combo boxes with inventory * [UBR] Fixed an issue where some bulletins in fleet commands mission were missing * [UBR] Fixed several issues where "New Mission" or "Mission Updated" texts were displayed too early * [UBR] Fixed an issue related to command visualization lines being offset with Windows UI scaling enabled * [UBR] Fixed an issue in gate payment system * [UBR] Fixed some performance issues for servers