# Gameplay * Exodus artifact is dumped near the player * Resource Depots can now refine faster when equipped with assembly blocks * Implemented an AI command for repairing other ships * Renamed "Defense Weapons" to "Internal Defense Weapons" for better clarity * You can now drop stolen cargo to get controlling ships off your back * Prevention of player-to-player damage no longer prevents player-to-player healing * Increased time between spy report mails * Full cargo notification when mining and salvaging is now disabled if there is another command in the orderchain # UI * Added new icons for Missions Tab * Improved design of Missions Tab * Improved input in ComboBoxes when using IME * Updated German Localization * Added a separate window to explain how Singleplayer starts a Singleplayer Server Instance * Improved layout of Crew Tab * Added separate settings to pick up different kinds of cargo * Added "your cargo bay is empty" line in CargoBay Tab if cargo bay is empty * Added an icon to resource depot when it has a finished refinery job # Misc * Added debug logging to find the cause of more issues * Several minor performance improvements # Bugfixes * [UBR] Fixed an issue where entries with 0 cargo were showing up in fleet overview * [UBR] Fixed an issue where integrity field wasn't shown in Building Mode * [UBR] Fixed several issues with aiming of coaxial weapons over long distances * [UBR] Fixed several issues where camera was moving on mouse move while windows were visible * [UBR] Fixed several issues where players could get stuck in tutorial * [UBR] Fixed an issue where order chains would stop being executed * [UBR] Fixed an issue where orientation of blocks wasn't taken into account while transforming * [UBR] Fixed an issue where the overlap blocks check was wrong * [UBR] Fixed an issue where ships would clump up after flying through a gate * [UBR] Fixed several issues with untranslated mails in Hangar/Fighter tutorial mission * [UBR] Fixed an issue where allies of the player during the end boss fight could attack each other * [UBR] Fixed an issue where "investigate missing freighters" mission lead players into a rift * [UBR] Fixed several issues with texts * [UBR] Fixed an issue in turret factory where the value of the created turret would way higher than its ingredients and production cost * [UBR] Fixed an issue in Strategy Mode where 2-step orders were finicky * [UBR] Fixed several issues with pirate encounters * [UBR] Fixed an issue where fighting introduction didn't finish after pirate was destroyed