# Gameplay * Order chains are now started when the galaxy map is closed and Shift was still held # UI * Added warning text about potentially losing turrets next to the apply button in ModifyWholeShipWindow * Blueprints are now called "Blueprint" in tooltips * Turret blueprints are now rendered with a blue background in shops * Adaptive Vsync is always used first, when trying to enable vsync. If it fails, normal vsync is enabled. * Fighter order buttons can now be toggled back off when clicked a second time * Added a notification for when there are not enough slots to activate all turrets * Newly received items are now always sorted up * Added a "Tools" title to the tool buttons on the right side of the building mode * Added "repair" and "repair target" orders to map commands * Added warnings for mod version changes that will break compatibility * "Transfer to Alliance" button is now invisible while not in an alliance # Client * Reduced volume of background music vs action music # Server * Several backend performance improvements for servers with many AI factions and players * Added a chat message for when player enters 0:0 and the guardian was already beaten and has to respawn first in multiplayer * Xsotan swarm event can now be limited to a configurable amount of sectors with players # Misc * Added more debug logging to find more issues * Client-sided mod version compatibility check with server only checks "major" & "minor" version numbers, to allow "patch" version to be used for backwards compatibility # Scripting API * Added new Sector/Entity callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved * Added new Player callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved * Added new Galaxy callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved * Renamed all "Multiplicator" occurrences to "Multiplier" ** Left in "Multiplicator", those are now deprecated and will be removed in future versions # Bugfixes * Fixed an issue where crew quarters delta wasn't shown in building stats * Fixed an issue where the turret factory ui wasn't correctly refreshed on show * Fixed an issue where non-turret items could be added to the turrets window in building mode * Fixed an issue where crew morale was not saved correctly * Fixed several issues with german translation * Fixed loop-order button not being shown when ship does not yet have some command running * Fixed an issue where trading overview didn't list new turret factory supplier goods * Fixed some issues where turret designs would get removed during modification of entire ship * Fixed some issues where turret designs would get removed when merging blocks * Fixed some issues with torpedo UI when auto-loading is enabled * Fixed an issue where players of newly founded alliances wouldn't be immediately known as such as members of the alliance * Fixed an issue where the AI wouldn't attack an alliance's ships * Fixed several crashes in lua scripts * Fixed a rare hang when collecting cargo * Fixed an issue where map ship icons would be shown in the wrong place * Fixed "Show in Workshop" button for mods not working * Fixed too narrow list entries for mod paths * Fixed some issues with respawning of asteroids ** Fixed default respawn not being triggered due to non-obviously mineable asteroids being present ** Fixed respawn not being triggered once all asteroids have been wiped from the sector * Fixed an issue where camera shake would continue while paused * Fixed an issue where disabled turrets would fire in out-of-sector simulations ** This fixes an issue where ships with repair turrets and armed turrets would hurt their target instead of repairing it * Fixed an issue where the crew transport ship wouldn't bring enough crewmen * Fixed an issue where trading posts could sell for less money than they buy for ** Trading post prices are now affected less by their stock * Fixed an issue in building mode where transforming only the orientation didn't work * Fixed an issue where "Transform all selected blocks" would reset the orientation of the transformed blocks * Fixed an issue where turret designs on edge blocks were positioned incorrectly when the craft plan changed * Fixed an issue where stations wouldn't have enough cargo space to be able to trade/produce * Fixed an issue where hailing text would be displaced on MacOS