# Avorion 1.0 Release Here we are, 1.0! We're incredibly happy that we made it this far. The entire Boxelware Team wants to thank everyone who supported us. Our families, our colleagues, partners and most importantly: You! Thank you for buying Avorion and helping supporting us, you're awesome! But that's not all! The entire team here at Boxelware is looking forward to the next steps that will be coming to Avorion, so stay tuned for all that's coming next! # UI * Added a "parent folder" button to craft designs window # Bugfixes "What would a patch be without some fixes? Here you go. As usual, bugfixes marked with [UBR] are User Bug Reports. Thank you and keep it up!" * Fixed an issue when saving predefined ships on first startup * Fixed a crash in repair state * [UBR] Fixed an issue with "missing freighters" mission * [UBR] Fixed an issue where Xsotan Technology Fragments wouldn't stack * Fixed several issues with hull polarizer upgrade * Fixed some issues with shield ionizer upgrade * Fixed some issues with background nebula generation # 2020-03-11 "First and most important hotfixes for the time being." # Client * Added (configurable) pausing when the game loses focus (Alt + Tab) # Server * Added server.ini settings to configure creation of backups # Bugfixes * Fixed an issue with the game crashing while creating text glyphs * Fixed several issues with broken translations * Fixed an issue where the EnergyTab didn't refresh when the amount of produced energy changed * Fixed an issue with modding localizations * Fixed an issue where story hints in a sector would always all be the same * Fixed an issue where some stations were created without cargo space # Misc * Added logging to find performance problems * Added logging to find more crashes related to file writing # 2020-03-13 # Balancing * Object Detector Upgrade is now a unique upgrade since you don't need more than one * Added a base selection of essential turrets available at every Equipment Dock # Bugfixes * Fixed several issues with ships stuttering while flying when server load was high * Fixed several performance issues with Object Detector Upgrades * Fixed bad visibility of Object Detector Upgrade highlights * Fixed several typos * Fixed an issue where pausing the game in multiplayer was possible * Fixed an issue where the game was regularly paused by the host in a locally hosted game * Fixed an issue in building mode where turret designs were removed on undo/redo # 2020-03-17 # Gameplay & Balancing * Added a base selection of essential turrets available at every Equipment Dock * Reduced the fines for smuggling * Improved clarity of torpedo shafts being blocked (or not) * Added a warning message as to why gates might not work when destination is still being generated * Reduced additional damage of lightning guns from 50% to 15% * Reduced additional damage of Xsotan ships in the center of the galaxy * Reduced randomness of Xsotan ships' turrets * Special Xsotan enemies (Carrier, Summoner, Quantum) now have stronger weaponry (Rare) than the default ships (Common) # Bugfixes * Fixed an issue where some UI elements caught mouse events they weren't supposed to catch * Fixed an issue where ships would wrongly be tagged as black box wreckages * Fixed a rare crash in Object Detector Upgrade * Fixed several translation issues * Fixed an issue where the game stuttered while looking around, when a gate would first appear on screen * Fixed a crash in AI repair command * Fixed several performance issues with server browser * Fixed several performance issues in main menu * Fixed an issue where the currently selected mission in the Missions Tab wasn't updated * Fixed an issue where an outdated image would be shown when selecting a wormhole * Fixed an issue where the title of a selected object could reach over the UI * Fixed an issue where the tooltip of items could often reach over the left side of the screen * Fixed an issue where fines for smuggling would wrongly accumulate over time * Fixed an issue where extended fighter controls were not collapsed when changing ships * Fixed an issue where smaller ships in the center wouldn't get turrets attached