"While working on the next big update, we also added a few more quality-of-life features. We're releasing a small patch with a selection of those features that are already done." # Client * Lights of wreckages can now flicker independently for each block & material type # Building Mode UI * Silhouettes of real-world monuments can now be shown in building mode for an improved sense of scale ** Silhouettes can be modded * Block template brush's blocks are no longer all red while selecting a new anchor block * Improved controls for scaling blocks and shapes # General UI * The amount of goods is now directly visible in the fleet tab * Improved coloring of cargo overview in the fleet tab * When commanding ships, sectors reachable via gate are now highlighted * Claimed asteroids now show up on the map * Added sorting of DPS/Slot * Guidebook and its tutorials can no longer be abandoned # Server * Added new game settings variables for maximum ships & stations of an alliance * Added file clustering options to server.ini ** When enabled, packs small files into larger ones on shutdown of server * Added a notification for when a player is assigned to be the new leader of a group # Scripting API * All setValue() functions for objects now return the previously set value * Player.craftFaction now returns the player faction if the player is not in a craft # Bugfixes "As always, fixes marked with [UBR] are bugs that have been reported through our in-game bug reporting tool. Thanks to everyone who reported and keep it up!" * [UBR] Fixed an issue where directing ships over the galaxy map wasn't working correctly for bought maps * [UBR] Fixed a rare crash in building mode * [UBR] Fixed several issues in missions * [UBR] Fixed an issue where alliance ranks with empty names could be created * [UBR] Fixed research satellites showing nil chatter after reload * [UBR] Fixed an issue where upgrades would remain on ships after being removed from the game (ie. through enabling/disabling mods)