# Gameplay * Added a note to headhunter attacks showing which faction attacked the player * Repairing at a repair dock is no longer possible during combat ** The default repair rules apply same as in building mode * Docking & stealing wreckages in scrapyards is now illegal * Stations no longer automatically undock from other stations when transport mode ends # Balancing * Reduced firepower of tesla turrets by 33% and reduced their range to 2.5km - 3.5km (from 3km to 4.5km) # DLC Content "We're currently fixing things in the DLC content that got reported during our closed beta. Thanks for reporting and keep it up! To avoid spoilers we won't be listing story-related fixes here." * Fixed several reported issues in DLC-only content * Fixed several issues where NPCs wouldn't interact with players * Improved tooltips of new upgrades # UI * Trade AI errors are now sent by the ship and contain the name of the ship in the chat message * Turrets can no longer be dismantled while favorited * Turrets & Upgrades can no longer be researched while favorited * Messages of containers when being abducted are more robotic * Added black market logo to main menu when black market DLC is owned * Adjusted news window to less obnoxious, especially on lower resolution * Adjusted size & position of server browser so that it's well visible on lower resolutions # Scripting API * Added a DockingParent class # Bugfixes "As always, bug reports marked with [UBR] are user bug reports. Thanks for taking the time to report stuff and keep it up!" * [UBR] Fixed an issue where Swoks' friendly/enemy behavior didn't work for alliances * [UBR] Fixed an issue where MAD Science Lab's friendly/enemy behavior didn't work for alliances * [UBR] Strategy Mode: Fixed an issue where the grid plane prevented shots and beams being rendered below it * [UBR] Fixed cultists not aggroing when trying to steal their precious asteroid * [UBR] Fixed an issue where tractor beams weren't working correctly * [UBR] Fixed several issues related to station docks * [UBR] Fixed an issue where sectors with only destroyed ships would be included in limited simulated sectors of a player * [UBR] Fixed an issue where brake thrust and rotation wasn't calculated correctly * [UBR] Fixed an issue where it was possible to select a turret with the ships tab * [UBR] Fixed an issue where client-sided independent turrets would shoot ships and stations that were being boarded * [UBR] Fixed an issue where hyperspace engine was always recharging after a relog if an upgrade was installed * [UBR] Fixed an issue where mirroring of front-torpedo launcher didn't work properly * [UBR] Fixed some issues with being able to click through news window * Fixed several issues & crashes in scripts * Fixed several issues & typos in texts