# Gameplay * Factories that are docked to each other can now directly transfer goods between them * While attacking, ships try to roll in a way that their strongest turret side faces the enemy * Stashes now drop their items instead of just giving them to players # Balancing * Adjusted damages of some new turrets # Client & UI * Build Mode: Hold R to set the orientation when using the transform tool * Added a basic mission marker instead of no icon in mission list * Economy messages by the alliance are now marked as such * Players can now choose if they want to receive economy notifications from their alliance * Added activity logs for alliances # Bugfixes * [UBR] Fixed an issue where blocks weren't correctly mirrored when using the transform tool * [UBR] Fixed an issue where anchors of permanently installed upgrades were visible through UI * [UBR] Fixed an issue in rendering in build mode when green arrows are disabled * [UBR] Fixed an issue where transfer vessel couldn't be completed if the vessel was to be delivered to a ship instead of a station * [UBR] Fixed an issue where pirates from pirate shipyard sectors didn't count as pirates for pirate problem mission * [UBR] Fixed an issue where ships lost upgrades when destroyed while not in the same sector as the player * [UBR] Fixed an exploit where operation exodus dropped too many artifacts * [UBR] Bad cargo warning is no longer shown when only a few unimportant ships of another faction are present in the sector * [UBR] Fixed an issue where camera wasn't resetting behind the ship correctly when exiting building mode * [UBR] Fixed several issues with chat commands not finding the right players * Fixed several crashes and other issues in scripts * Fixed & adjusted several textss * Fixed a few crashes in scrapyard due to new variables and people using old saves