# Gameplay * Adjusted strength of pirates when hacking # Balancing "We improved the behavior for losing relations due to stray shots. We had to find a good balance between 'not punishing shooting things accidentally too much' and 'consequences for blowing up half a station'." * Reworked relation loss for hitting the hull of AI ships/stations ** Relation loss per shot is now higher, but you can't lose more than 3000 relations per second through shooting only # Client & UI * Building Mode: Added new visualization when using the transform blocks tool * Building Mode: Added new input hints about the rotation status of the Transformation Brush (keep orientation / overwrite orientation) * Added a news window with most important changes * Added a log entry for alliance ships being destroyed * Tooltips of uncollectable loot are now shown when aiming at in in mouse steering mode * Speech bubbles are now rendered transparent when aiming at them in mouse steering mode * Improved clarity of container cracking UI * Targeters of docked stations are now always shown * Added community chatter messages # Bugfixes * [UBR] Fixed a wrong warning about sectors not being simulated when a ship was destroyed there * [UBR] Fixed an issue where being tractored by stations while having objects docked didn't work * [UBR] Fixed a desync issues when commanding ships over the galaxy map * [UBR] Fixed an issue where pre-1.2 stations couldn't dock objects * [UBR] Fixed an issue where boarded stations couldn't be docked * [UBR] Fixed several issues where transport mode of stations confused traders * Fixed several server crashes * Fixed an issue where sender of a chat message was always replaced by the entity title * Fixed AI backup in boss fights arriving looking in the wrong direction * Fixed several issues in scripts * Fixed several issues in texts * Updated localizations