# Gameplay * Reduced amount of container fields in massive container field sectors to improve performance ** Note: Only applies to newly discovered sectors * Container fields now respawn similar to asteroid fields * Docking dock blocks with dock blocks now aligns them perfectly * Added cooldowns of 30 minutes to story boss fights * Made several improvements to gameplay flow of investigate missing freighters mission * "Free Slaves" mission timer now stops after slaves have been surrendered, returning them has no time limit * Morale drop for missing officers only happens if there are actually too many crewmen for all officers, instead of projected numbers being too high # Client * Camera adjustment to ship now also supports back and forth (ALT + mouse wheel) * Galaxy Map: Temporary (unstable) wormholes are now shown as yellow paths * Building Mode: Turret designs can now also be scaled all at once * Building Mode: Improved scale-step icon * Building Mode: Moved workshop items that are tagged "Segment Template" to a new folder "Workshop Segment Templates" * Improved tooltips to clarify that some items can also be reserved for AI factions * Alliance message of the day is displayed on login * Permanently installed, but disabled upgrades are now shown correctly in upgrades tab ** This happens when an upgrade is installed permanently and then the ship is shrunk down, disabling the used slots # Misc * Updated localization * Added more debugging output # Bugfixes "As always, bugs marked with [UBR] are User Bug Reports, submitted through our in-game bug tracker. Thanks very much for helping and keep 'em coming!" * Fixed an issue where players that just logged in would cause logs that look like crashes * Fixed several issues in Black Market campaign * Fixed an issue where smuggler ships could attack player after having told them that they wouldn't * Fixed a crash when using StrategyMode in scripts while not actually in strategy mode * [UBR] Fixed an issue where the artifact of the brotherhood could be dropped multiple times * [UBR] Fixed an issue where mining AI could try to mine objects attached to itself * [UBR] Fixed an issue where mining AI didn't use double-harvesting turrets for salvaging or mining and vice versa * [UBR] Fixed an issue where ship name and emblem blocks of small objects weren't displayed correctly * [UBR] Fixed an issue where productions of factories weren't started properly while players weren't in the sector * [UBR] Fixed an issue where enemies would start standing still after being out of reach for too long * [UBR] Fixed an issue where the chat would remain scrolled up even when not currently open * [UBR] Fixed several synchronization issues of upgrades in inventory selection of upgrades tab * [UBR] Fixed an issue where convoy ship would call out to players that they have missions even though they don't * [UBR] Fixed an issue with pathfinding where the ai would not fly through a gate * [UBR] Fixed an issue where tutorial would get stuck if player left the sector in a certain phase * [UBR] Fixed an issue where "Rebuilding Geometry" was displayed forever when turning off ambient occlusion and removing a block * [UBR] Fixed an issue where delivery missions handed out cargo even though player was unable to pay deposit * [UBR] Fixed an issue where exodus mission's next beacon location would be shown before player talked to current beacon * [UBR] Fixed a resource duping bug * [UBR] Fixed an issue where selecting didn't work when select was bound to other mouse buttons * [UBR] Fixed an issue where ships would be restored immediately after selling them at a scrapyard * [UBR] Fixed an exploit where unique upgrades could be installed more than once * [UBR] Fixed some mistakes in encyclopedia * [UBR] Fixed casino not talking to player after they leave and return to sector in 'The Family'