# Hotfix 2021-01-28 * Galaxy Map: Fixed an issue where the context menu would open while dragging the camera with the mouse * Fixed an issue where the beacons of Operation Exodus weren't working correctly * Fixed a crash in AI scripts that resulted in ships not following orders # UI * Shield & Hull repair rates are now factored in when sorting by damage * Players no longer get notifications for shot down torpedoes and fighters # Misc * Various smaller performance improvements and code cleanups # Bugfixes "As always, bugs marked with [UBR] are User Bug Reports, submitted through our in-game bug tracker. Thanks very much for helping and keep 'em coming!" * [UBR] Fixed an issue where there were no Xsotan attacks at all happening when only Xsotan infected asteroids were in the sector * [UBR] Fixed Adventurer not talking to player after player leaves and returns to sector in 'Torpedo Tests' * [UBR] Fixed several issues where boarded ships couldn't be commanded or were otherwise behaving strangely * [UBR] Fixed issues where the coordinates were swapped in the descriptions of the final Cavaliers and Family storylines * [UBR] Fixed a crash that occured when clicking 'Show in Workshop' button in mod upload window when no mod was selected * [UBR] Fixed an issue where the end-game convoy would spawn in 0:0 * [UBR] Fixed an issue where fighters and turrets could have negative costs * [UBR] Fixed an issue where some russian letters couldn't be entered as ship names * [UBR] Fixed an issue where AI ships of players didn't fire torpedoes * [UBR] Fixed some rounding issues in hyperspace and radar upgrades * Fixed some issues where mining & salvaging turrets were coaxial when they shouldn't be * Fixed several issues in mining and salvaging AI scripts * Fixed several crashes in scripts * Fixed several issues where missions weren't restored correctly * Fixed several typos * Fixed some issues in documentation