# Gameplay "Autopilot can now boost more, and NPC ships boost less! This should make combat feel a lot better." * Autopilot can now use boost * Expedition now yields a Daredevil, not an Explorer on level up * Added a safety conversation line for Swoks when picking "I'll pay", to confirm that player actually wants to pay # Balancing "Adjusted fighters and the upgrades necessary for them some more to make them more viable for a specialized ship style. We also took a long look at the Expedition and made some very much needed improvements." * Increased damage of (new) fighters by 33% * Fighter production time reduced for all materials lower than Avorion, depending on their tier (lower material: less time) * Legendary Hydra fighter upgrade now gives +4 slots * Uncommon+ Hydra fighter upgrades now give a boost to production speed * Improved boosts at Travel Hub, reduced costs * Fighters now boost until they are in weapon range * Reduced prices of fighter production * Relaxed the amount of damage to prevent a ship from going on operations to 5% of ship's value missing in blocks * Super-rich hidden asteroids are now in every 5th from every 4th * Relation gain for repairing for money at repair docks is now similar to shipyard * Relation gain of all bulletin board missions increased * Resource yields from expedition now have a more random variation instead of a fixed value * Resource yields from expedition now scale with distance to center of the galaxy * Reduced amount of items yielded by salvage command * Shuttles can now transport up to +400% more volume between factories per flight (ie. 5x as much) * Xsotan Artifact II now gives +6 auto turret slots * Xsotan Artifact III now gives +6 auto turret slots * Xsotan Artifact IV now gives +6 auto turret slots * Xsotan Artifact VII now gives +7 Hyperspace Range (up from 5) * Increased base time for trade command by 2 minutes * Reduced too massive boosting of AI ships # UI "Clarity improvements and overall polish to the UI, enjoy!" * Improved visuals of strategy mode plane * Ships unable to escort/support show up in escort list now, with tooltips why they can't help * Improved UI of expedition operation to show how much can be earned with the operation * Renamed "Crew Shuttles" to "Boarding Shuttles" * Added entries about captains to encyclopedia * Added an icon to bulletin board to quickly identify a mission * Improved usability of galaxy map tag icon * Added error message in captain assessment of supply operation to point out that no route was found * Adjusted some strings in tutorial to ensure they always fit on-screen * Added description line with instruction to read mail in pirate raid mission # Bugfixes "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)" * Fixed a crash in fighter factory * Fixed several crashes in bounty hunt mission * [UBR] Fixed a crash when dragging a blueprint out of a squad * [UBR] Fixed an issue where players could get the Titanium knowledge mail while tutorial was active * [UBR] Fixed a visual issue with the icons of sectors uncovered by the scout operation * [UBR] Fixed an issue where fighters just disappeared when starting * [UBR] Fixed an issue where fighter icons in squad UI were empty * [UBR] Fixed an issue where switching to alliance ships over the map wasn't possible * [UBR] Fixed an issue where expedition operation could yield too advanced ores and scrap metal * [UBR] Fixed several issues with fighters being transferred between ships * [UBR] Fixed several issues with tooltips on the galaxy map * [UBR] Fixed wrong english string in supply operation * [UBR] Fixed an issue when loading key bindings that used Ctrl, Shift or other modifier keys ** You might have to reset controls or reassign the controls for them to work again * Fixed some issues where AI-controlled ships didn't calculate their braking distance properly * [UBR] Fixed an issue where reconstruction kits didn't rename when the ship was renamed * [UBR] Fixed an issue where some missions didn't continue when switching into ship when it's in the sector where the mission happens * [UBR] Fixed an issue where the Coop Flying tab wasn't shown * [UBR] Fixed an issue where turret orders weren't saved and restored properly when a ship went into background simulation and returned * [UBR] Fixed a crash in mining / salvaging AI when selected target has no resources to mine/salvage * [UBR] Fixed an issue where heal rates of fighters in fighter factory were too high * Fixed some issues with autopilot and order chains * [UBR] Fixed an issue where lower building knowledge wasn't dropped if the player had higher knowledge in their inventory * [UBR] Jump Range boost is now only depleted on actual hyperspace jump, not just changing sectors * Fixed pirate title not being translated in dialogs * [UBR] Fixed an issue where the trading operation could generate goods that were not paid for * [UBR] Fixed swoks and his goons having a personal feud with literally anything neutral * [UBR] Fixed an issue where esort ship weapons sometimes dealt no damage * [UBR] Fixed an issue where payday of a crew was reset when sent on an operation * [UBR] Fixed an exploit where crew payday was reset when crew of the ship was empty * [UBR] Fixed an issue where projectiles didn't properly collide with objects very close to the turret * [UBR] Fixed an issue where cursor had the wrong icon on the galaxy map when selecting a ship on an operation * [UBR] Fixed an issue where ships on trading operation had a 50% lower chance of being attacked when only a single flight was necessary * [UBR] Fixed an issue where ships could hang when destination sector was suddenly out of reach * Fixed several issues with translation * [UBR] Fixed an issue where the sector didn't have the correct name on the galaxy map after renaming it * [UBR] Fixed an issue where gates to a sector didn't have the correct name after renaming it * [UBR] Fixed an issue where ships were using the wrong turrets for some jobs * [UBR] Fixed several issues where auto pilot would get stuck while salvaging or mining * [UBR] Fixed a bug where installing an upgrade into the next system slot (which was blocked due to building knowledge) would destroy the upgrade * Fixed a crash in scavenger highlighting when highlighting wreckages with no resources but cargo * [UBR] Renaming beacon now has the faction of the ship from which it is spawned * [UBR] Fixed an issue where perma destruction and precise AI aim weren't reset after going back down from harder difficulties * [UBR] Fixed an issue where autopilot tried to stop the ship while interacting/building