# Gameplay * AI can now use multi-harvest turrets to both mine or salvage # Balancing "Buffing energy to shield converters a little more to make them more competitive. We're also reducing pirate HP to speed up combat encounters a little and make things a little easier, since especially in the core they could quickly overwhelm. Their firepower will remain untouched, this only concerns their HP, and also only for pirates." * Energy to shield converters now stack with other shield bonuses * Improved shields given by energy-to-shield converter to give better shield +% than previous shield boosters * Reduced pirate HP/shields by 20 - 25% since the game has become more challenging with the limitations on ship size ** This also speeds up combat with pirates in general * Adjusted building knowledge drop (and mission) to be more on par with actual material spawn # UI "We made some major improvements to the fighter UI and the galaxy map! Plus some more generall UI goodness." * Fighters ** Added small HP bars for fighters when showing the entire squad ** Added small markers for fighters ** Added HP bars for deployed fighter squads * Galaxy Map ** Alliance ships are now no longer shown in galaxy map ship list when alliance infos are hidden ** The currently tracked mission can now be shown on the galaxy map ** Galaxy map now remembers its configurations for each save * Wormholes are now selectable in strategy mode * Ships can now be sent through wormholes in strategy mode * Added more localization strings (almost done with all languages, yay!) * Force turrets are now also compared by force when sorting by damage in inventory # Bugfixes "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)" * [UBR] Fixed an issue where players' ships and stations were attacked by bounty hunters when it should have been other factions (when at war) or pirates * [UBR] Fixed some localization issues * [UBR] Fixed an issue where the trader attacked by pirates still died too quickly * [UBR] Fixed an issue where energy to shield converter subsystem showed the wrong stats for permanent installation * [UBR] Fixed an issue where energy to auto turret subsystem showed the wrong stats for permanent installation * [UBR] Fixed an issue where the news window didn't update properly * [UBR] Added fail safes to tutorial to progress according to underlying mission so that destruction phase always works * [UBR] Fixed an issue where title/class of ship wasn't properly restored when returning from background simulation * [UBR] Fixed an issue where pirates attacked each other in 'Eliminating Rivals' ** Reading this I realize the irony of the bug with the mission's name * [UBR] Fixed an issue where factories could use shuttles to overdeliver more goods than they had in stock * [UBR] Fixed an issue where salvage command displayed an error about weapons being used when in fact it wasn't relevant * [UBR] Fixed an issue where introduction missions could spawn on the other side of the barrier * [UBR] Fixed an issue where the reticle of beacons was visible in build mode * Fixed several server-side crashes * Fixed an issue where turret factory ingredient mission didn't get properly tracked on restart * [UBR] Fixed a few issues in display of texts of captains' perks and orders * [UBR] Fixed coaxial turrets triggering the hint for unfortunate turret placement * [UBR] Fixed stations triggering the hint for unfortunate turret placement * [UBR] Fixed an issue where mothershipless fighters' models weren't cached, leading to performance issues * [UBR] Fixed a crash when getting destroyed or jumping with the weapons overview window open * [UBR] Fixed a crash when jumping via auto pilot with the strategy mode open * [UBR] Fixed an issue where invalid characters could be added to ship name text box * [UBR] Fixed an issue where ship names could overflow the UI * [UBR] Fixed an issue where some projectiles were displaced after being fired * [UBR] Fixed an issue where enablers of different input contexts would block other keys ** ie. Ctrl-W in StrategyMode blocked pressing W (while Ctrl held) in build mode, even though there was no Ctrl-W combination in build mode input context * [UBR] Fixed an issue where wrong stats were displayed in ship tab * [UBR] Fixed an issue where stations were limited in sockets by building knowledge * [UBR] Fixed an issue where turret designs weren't restored correctly when repairing * [UBR] Fixed an issue where turret designs flickered on undo/redo * [UBR] Fixed an issue in "A lost friend" where sometimes captains didn't have a primary class * [UBR] Fixed an issue in "A lost friend" where it wasn't available at Casinos and Habitats * [UBR] Fixed an issue in "A lost friend" where it would never yield a Daredevil * [UBR] Fixed an issue in "A lost friend" where the marker for a wreckage wasn't rendered at the correct position * [UBR] Fixed an issue with icons not being cleared in fleet overview * [UBR] Fixed a crash when jumping with the ship window open * [UBR] Fixed an issue where ships behaved strangely after salvaging or mining is finished * [UBR] Fixed an issue where Harvest and Repair AI no longer used existing turret groups with enabled autofire * [UBR] Fixed an issue where fighters could mine hidden treasure asteroids even though the mothership didn't have the equipment nor captain to detect them * [UBR] Fixed an issue where ships couldn't mine hidden treasure asteroids even though the mothership had the captain to detect them * [UBR] Fixed an issue where ships didn't mine nor salvage when they only had fighters and no mining/salvaging turrets