# Gameplay * Some missions on bulletin boards are now only available in certain distances from the center of the galaxy * Captains now return to the sector they started in upon completing a scout, refine, procure, sell, expedition or restock operation * Trade contracts are now based on the revealed sectors of the area they are started in * Various error messages that contain sector coordinates now show a ping on the map and can be clicked # Client * Trading goods floating around in the sector now have prettier and distinct models # UI * Added a hint about cooling the hyperspace engine by boosting # Bugfixes "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)" * Fixed several issues in missions * Fixed an issue in procure, restock and trade operation where they couldn't be started as an alliance if the player didn't have enough money * [UBR] Fixed an issue where the ship list in the Galaxy Map started rapidly scrolling while holding down the shift key * Fixed an issue where fighters continued attacking a target even when relations changed to friendly * Fixed two occurrences of wrong sector coordinate arguments in error messages * [UBR] Fixed an issue where resources could be dropped in the wrong location when using legendary salvaging lasers * Fixed an issue where the tracked mission was displayed in Building Mode, overlapping with craft stats * [UBR] Fixed an issue where ships on mine operations could appear in cultist sectors * Fixed several possible script crashes * [UBR] Fixed an issue where changing the ship class made the ship name disappear in Strategy Mode sector overview * [UBR] Fixed an issue where the research UI scrolled to the top when researching